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278: Basic attack chaining r=odecay a=odecay Only works for a specific sequence of attacks for Dev fighter currently. Hitting attack during an active attack will cancel the recovery frames (and a few startup frames on the followup) and move to the next attack. closes #179 but requires followup work. Followup should generalize the recovery canceling and attack chain sequence to work for any valid predefined sequence of available attacks on a fighter. Co-authored-by: otis <electricbuck@gmail.com>
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