-
-
Notifications
You must be signed in to change notification settings - Fork 899
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hexagonal Support in flame_tiled
#1887
Labels
Comments
jtmcdole
added a commit
to jtmcdole/flame
that referenced
this issue
Sep 6, 2022
* Fixes flame-engine#1887 * Also adjusts offsets to match mental "bounding box" with the top-left at (0,0)
7 tasks
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
What could be improved
Support Tiled's Hexagonal maps
Why should this be improved
Gota have that Catan hexagonal feel.
Any risks?
Doesn't seem like it at first glance; but I'm not an expert. I didn't look into the painted layer. I didn't try to render objects from the object layer.
More information
Building on #1882 and #1885 - I just wanted to go for completeness. Hexagons was a bit more though since staggering between X/Y oriented tiles requires some juggling. The other problem: hexagonal tiles are not square - if your destination tile size in
TiledComponent.load
is wrong, it looks bad (gaps).Possibly future improvement: discover the
destTileSize
automatically from the tmx files?The text was updated successfully, but these errors were encountered: