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Is it possible to access overlayBuilderMap of a game within registerExtension or would it make sense to add the logic to do so?
I guess you could expose the _builder in OverlayManager too? Or just add a method to get all the overlay keys in there?
PS: This is a first draft of the UI part, if you have any remarks or something please let me know :)
Very nice! I think the overlays section should probably shrink to only take up as little space as it needs, since there will be a lot more components than overlays in most cases, and if there are no overlays it would be good if the section didn't show at all.
Problem to solve
When building multiple overlays, I caught myself changing
initialActiveOverlays
and reloading quite a few times.Proposal
It would be nice if there was some sort of debug navigation in the
dev tools
allowing to quickly jump between overlays.More information
No response
Other
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