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fix: Compute scale in TileLayers based on native map tile size rather than image sizes to support oversized/undersized tiles. #2634

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Aug 7, 2023
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Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ class IsometricTileLayer extends FlameTileLayer {
.translate(spriteOffset.dx, spriteOffset.dy),
);
final flips = SimpleFlips.fromFlips(tileGid.flips);
final scale = size.x / src.width;
final scale = size.x / map.tileWidth;
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final anchorX = src.width - halfMapTile.x;
final anchorY = src.height - halfMapTile.y;

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