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Building Godot with
freetype, libpng, zlib, graphite, harfbuzz
as system-provided while leavingicu4c
as built-in leads to editor crash when loading GDExtension libraries that usesstd::call_once
in static initialization.Please refer to godotengine/godot#91401 for details.
While godotengine/godot#99883 is not merged yet at the time of writing, unofficial Godot builds could change build configuration to use system-provided
icu4c
libraries, so that it can open minimal reproduction project like https://github.com/j20001970/godot_static_call_once_crash successfully like official build.