GameLisp is a scripting language for Rust game development.
To get started, take a look at the homepage. Please note that GameLisp currently requires the latest version of nightly Rust.
Update, March 2022: My game project is on hold, meaning that GameLisp is not currently under
active maintenance. Due to issue #36, the glsp
crate will fail to compile when using nightly Rust toolchains newer than 30th September 2021.
Apologies for any inconvenience!
Bug reports and pull requests are welcome. All contributions submitted for inclusion in the work will be dual-licensed as described below, with no additional terms or conditions.
Short-term goals for the language, in descending order of priority:
- Fix issue #36
- Add test suite
- Add syntax-highlighting for more text editors
- Report the location of mismatched parentheses when parsing
- Work off some technical debt
- Make gc timing more consistent when
"unsafe-internals"
is disabled - Optimize
forn
, collections, objects, and the write-barrier - Forbid names like
iter
from being bound as local variables
- Make gc timing more consistent when
- Add built-in functions for debugging
- Convenient functions for running a REPL in-game
- Some level of support for hotloading
- Audit the crate's integer conversions and overflow (e.g.
usize as u32
casts) - Add multiple-value operations for the
DequeOps
trait, likeset_slice
andstarts_with
- Add bindings to the
regex
andchrono
crates, behind feature flags - Experiment with reflection, raw classes or metaclasses, as potential replacements for mixins and classmacros
This project is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.