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Increase minimum macOS SDK from 10.13 to 10.14 #648

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Nov 7, 2022

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@cbracken cbracken commented Nov 7, 2022

Increases the minimum macOS SDK and the macOS deployment target from 10.13 to 10.14.

Also enables aligned allocations on macOS. We previously set -fno-aligned-allocation on macOS since it was unsupported for arm64 prior to macOS 10.14.

Issue: flutter/flutter#114445

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Increases the minimum macOS SDK and the macOS deployment target from
10.13 to 10.14.

Also enables aligned allocations on macOS. We previously set
`-fno-aligned-allocation` on macOS since it was unsupported for arm64
prior to macOS 10.14.

Issue: flutter/flutter#114445
@cbracken cbracken merged commit d13d640 into flutter:master Nov 7, 2022
@cbracken cbracken deleted the macos1014 branch November 7, 2022 14:10
cbracken added a commit to cbracken/flutter_engine that referenced this pull request Nov 7, 2022
Includes:
* Increase minimum macOS SDK from 10.13 to 10.14 (flutter/buildroot#648)

Issue: flutter/flutter#114445
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lgtm

cbracken added a commit to cbracken/flutter_engine that referenced this pull request Nov 8, 2022
In flutter/buildroot#648 (rolled to the engine in flutter#37380)
the minimum macOS SDK was bumped from 10.13 to 10.14. As of macOS 10.14,
Metal is available for all users. This eliminates the macOS OpenGL
rendering support code.

Note that this only removes the GL-specific code in the embedder. A
followup patch will land refactorings to clean up the remaining code,
for example, cases where a parent interface exists only because we had
both a GL and a Metal implementation. This is being does in two patches
in order to keep review clear and simple and to simplify rebases of any
outstanding patches that also touches this code.

Issue: flutter/flutter#114445
knopp pushed a commit to flutter/engine that referenced this pull request Nov 9, 2022
In flutter/buildroot#648 (rolled to the engine in #37380)
the minimum macOS SDK was bumped from 10.13 to 10.14. As of macOS 10.14,
Metal is available for all users. This eliminates the macOS OpenGL
rendering support code.

Note that this only removes the GL-specific code in the embedder. A
followup patch will land refactorings to clean up the remaining code,
for example, cases where a parent interface exists only because we had
both a GL and a Metal implementation. This is being does in two patches
in order to keep review clear and simple and to simplify rebases of any
outstanding patches that also touches this code.

Issue: flutter/flutter#114445
naudzghebre pushed a commit to naudzghebre/engine that referenced this pull request Nov 9, 2022
In flutter/buildroot#648 (rolled to the engine in flutter#37380)
the minimum macOS SDK was bumped from 10.13 to 10.14. As of macOS 10.14,
Metal is available for all users. This eliminates the macOS OpenGL
rendering support code.

Note that this only removes the GL-specific code in the embedder. A
followup patch will land refactorings to clean up the remaining code,
for example, cases where a parent interface exists only because we had
both a GL and a Metal implementation. This is being does in two patches
in order to keep review clear and simple and to simplify rebases of any
outstanding patches that also touches this code.

Issue: flutter/flutter#114445
schwa423 pushed a commit to schwa423/engine that referenced this pull request Nov 16, 2022
In flutter/buildroot#648 (rolled to the engine in flutter#37380)
the minimum macOS SDK was bumped from 10.13 to 10.14. As of macOS 10.14,
Metal is available for all users. This eliminates the macOS OpenGL
rendering support code.

Note that this only removes the GL-specific code in the embedder. A
followup patch will land refactorings to clean up the remaining code,
for example, cases where a parent interface exists only because we had
both a GL and a Metal implementation. This is being does in two patches
in order to keep review clear and simple and to simplify rebases of any
outstanding patches that also touches this code.

Issue: flutter/flutter#114445
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3 participants