Skip to content

Commit

Permalink
Revert "[Impeller] add support for specialization constants. (#47432)"
Browse files Browse the repository at this point in the history
This reverts commit f899cc7.
  • Loading branch information
zanderso committed Nov 3, 2023
1 parent dff6692 commit a549579
Show file tree
Hide file tree
Showing 64 changed files with 3,959 additions and 1,212 deletions.
74 changes: 66 additions & 8 deletions ci/licenses_golden/licenses_flutter
Original file line number Diff line number Diff line change
Expand Up @@ -3134,13 +3134,42 @@ ORIGIN: ../../../flutter/impeller/entity/inline_pass_context.cc + ../../../flutt
ORIGIN: ../../../flutter/impeller/entity/inline_pass_context.h + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/render_target_cache.cc + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/render_target_cache.h + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.glsl + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.vert + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_color.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_colorburn.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_colordodge.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_darken.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_difference.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_exclusion.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_hardlight.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_hue.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_lighten.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_luminosity.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_multiply.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_overlay.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_saturation.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_screen.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_softlight.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/blend.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/blend.vert + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/blend_select.glsl + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/framebuffer_blend.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/framebuffer_blend.vert + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.glsl + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.vert + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/porter_duff_blend.frag + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/blending/porter_duff_blend.vert + ../../../flutter/LICENSE
ORIGIN: ../../../flutter/impeller/entity/shaders/border_mask_blur.frag + ../../../flutter/LICENSE
Expand Down Expand Up @@ -5888,13 +5917,42 @@ FILE: ../../../flutter/impeller/entity/inline_pass_context.cc
FILE: ../../../flutter/impeller/entity/inline_pass_context.h
FILE: ../../../flutter/impeller/entity/render_target_cache.cc
FILE: ../../../flutter/impeller/entity/render_target_cache.h
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.glsl
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend.vert
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_color.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_colorburn.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_colordodge.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_darken.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_difference.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_exclusion.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_hardlight.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_hue.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_lighten.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_luminosity.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_multiply.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_overlay.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_saturation.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_screen.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/advanced_blend_softlight.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/blend.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/blend.vert
FILE: ../../../flutter/impeller/entity/shaders/blending/blend_select.glsl
FILE: ../../../flutter/impeller/entity/shaders/blending/framebuffer_blend.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/framebuffer_blend.vert
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.glsl
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend.vert
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_color.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colorburn.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_colordodge.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_darken.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_difference.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_exclusion.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hardlight.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_hue.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_lighten.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_luminosity.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_multiply.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_overlay.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_saturation.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_screen.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/ios/framebuffer_blend_softlight.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/porter_duff_blend.frag
FILE: ../../../flutter/impeller/entity/shaders/blending/porter_duff_blend.vert
FILE: ../../../flutter/impeller/entity/shaders/border_mask_blur.frag
Expand Down
4 changes: 4 additions & 0 deletions impeller/base/comparable.h
Original file line number Diff line number Diff line change
Expand Up @@ -8,8 +8,12 @@
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <type_traits>

#include "flutter/fml/hash_combine.h"
#include "flutter/fml/macros.h"

namespace impeller {

struct UniqueID {
Expand Down
93 changes: 0 additions & 93 deletions impeller/docs/specialization_constants.md

This file was deleted.

34 changes: 31 additions & 3 deletions impeller/entity/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,21 @@ impeller_shaders("entity_shaders") {

shaders = [
"shaders/blending/advanced_blend.vert",
"shaders/blending/advanced_blend.frag",
"shaders/blending/advanced_blend_color.frag",
"shaders/blending/advanced_blend_colorburn.frag",
"shaders/blending/advanced_blend_colordodge.frag",
"shaders/blending/advanced_blend_darken.frag",
"shaders/blending/advanced_blend_difference.frag",
"shaders/blending/advanced_blend_exclusion.frag",
"shaders/blending/advanced_blend_hardlight.frag",
"shaders/blending/advanced_blend_hue.frag",
"shaders/blending/advanced_blend_lighten.frag",
"shaders/blending/advanced_blend_luminosity.frag",
"shaders/blending/advanced_blend_multiply.frag",
"shaders/blending/advanced_blend_overlay.frag",
"shaders/blending/advanced_blend_saturation.frag",
"shaders/blending/advanced_blend_screen.frag",
"shaders/blending/advanced_blend_softlight.frag",
"shaders/blending/blend.frag",
"shaders/blending/blend.vert",
"shaders/border_mask_blur.frag",
Expand Down Expand Up @@ -101,8 +115,22 @@ impeller_shaders("framebuffer_blend_entity_shaders") {
}

shaders = [
"shaders/blending/framebuffer_blend.vert",
"shaders/blending/framebuffer_blend.frag",
"shaders/blending/ios/framebuffer_blend.vert",
"shaders/blending/ios/framebuffer_blend_color.frag",
"shaders/blending/ios/framebuffer_blend_colorburn.frag",
"shaders/blending/ios/framebuffer_blend_colordodge.frag",
"shaders/blending/ios/framebuffer_blend_darken.frag",
"shaders/blending/ios/framebuffer_blend_difference.frag",
"shaders/blending/ios/framebuffer_blend_exclusion.frag",
"shaders/blending/ios/framebuffer_blend_hardlight.frag",
"shaders/blending/ios/framebuffer_blend_hue.frag",
"shaders/blending/ios/framebuffer_blend_lighten.frag",
"shaders/blending/ios/framebuffer_blend_luminosity.frag",
"shaders/blending/ios/framebuffer_blend_multiply.frag",
"shaders/blending/ios/framebuffer_blend_overlay.frag",
"shaders/blending/ios/framebuffer_blend_saturation.frag",
"shaders/blending/ios/framebuffer_blend_screen.frag",
"shaders/blending/ios/framebuffer_blend_softlight.frag",
]
}

Expand Down
2 changes: 2 additions & 0 deletions impeller/entity/contents/atlas_contents.cc
Original file line number Diff line number Diff line change
Expand Up @@ -262,6 +262,8 @@ bool AtlasContents::Render(const ContentContext& renderer,
dst_sampler_descriptor.width_address_mode = SamplerAddressMode::kDecal;
dst_sampler_descriptor.height_address_mode = SamplerAddressMode::kDecal;
}
frag_info.supports_decal_sampler_address_mode =
renderer.GetDeviceCapabilities().SupportsDecalSamplerAddressMode();
auto dst_sampler = renderer.GetContext()->GetSamplerLibrary()->GetSampler(
dst_sampler_descriptor);
FS::BindTextureSamplerDst(cmd, texture_, dst_sampler);
Expand Down
Loading

0 comments on commit a549579

Please sign in to comment.