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Fixes issues with invalidating matrix for SpriteBox & adds HUD to demo game #202
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GameDemoWorld(App app, this._navigator, ImageMap images, this._spriteSheet, this._spriteSheetUI) : super(new Size(_gameSizeWidth, _gameSizeHeight)) { |
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constructors should come first, then fields
Should have left a note, but the code in game_demo_world.dart is like my playground and mostly for testing. Will clean everything up when it's more complete. Fixing formatting in the framework. |
Fixes issues with invalidating matrix for SpriteBox & adds HUD to demo game
We're now getting people looking at this code and starting to write their own code based on it. We should strive to make sure that anything that's committed into the repository shows best practices, because people will copy-and-paste it and once it's out there, there's no going back. So if possible, clean as you go. :-) |
``` 67befc4 Fix script so it assumes some default values for host_os, host_cpu vars. (flutter#204) 262d978 Android readme (flutter#202) ```
* readme for Android SDK/NDK updates
* Add more words to the Dart reserved names list. * Fix explicit default to null values throughout protobuf code.
* Bump API patch number and header version number to 7 for this update. Github Issues: * Fix slink:VkSpecializationMapEntry example to avoid C/C++ strict aliasing issues (public issue 14). * Clarify the meaning of "matching" in flink:vkCmdBindDescriptorSets validity language (public issue 33). * Add stub reference pages so xrefs to not-yet-written pages don't generate 404 errors. However, the actual content of these pages still needs to be filled in as time allows (public issue 44, but does not close that issue out). * Remove incorrect validity statement for flink:vkGetImageSparseMemoryRequirements (public issue 85). * Reword the <<features-limits-bufferImageGranularity,bufferImageGranularity>> feature in terms of "aliasing", and clarify that it applies to bindings in the same memory object (public issue 90). * Clarify the relationship of the slink:VkPhysicalDeviceLimits pname:maxViewportDimensions and pname:viewportBoundsRange limits (public issue 92). * Specify sparse unbound texture replacement in the <<textures-texel-replacement,Texel Replacement>> section independently of robust buffer access language (public issue 100). * Add the <<fundamentals-architecture-model,Architecture Model>> section to explain architecture constraints Vulkan has chosen to accept in order to enable portable and performant code (public issue 122). * State that an object must not be destroyed until *all* (not *any*) uses of that object have completed (public issue 123). * Minor editorial cleanup (public issues 129, 134, 146, 148). * Add validity language for layer and extension names to slink:VkDeviceCreateInfo matching that used for slink:VkInstanceCreateInfo (public issue 130). * Clean up terminology for the case when the bits set in one bitmask are a subset of the bits set in another bitmask (public issue 138). * Document that input attachments are UniformConstant not Input, in the <<interfaces-inputattachment,Fragment Input Attachment Interface>> section (public glslang bug 169). Internal Issues: * Add max enum values to "flag bits" enums (internal issue flutter#136). * Clarify language around the various uses of the term "block" in the <<appendix-compressedtex-bc,Block Compressed Image Formats>> section (internal issue flutter#202). * Removed "expand" dependency from <enums> groups in vk.xml and added auto-generation code in the scripts to infer it instead, to ensure consistency. This caused renaming of sname:VkColorSpaceKHR and sname:VkPresentModeKHR etext:BEGIN_RANGE (etc.) tokens, but those tokens are metadata, not part of the API, and the Vulkan WG is OK with this change. This change adds ranges to two additional enums that were missing them due to not defining the "expand" attribute (internal issue 217). * Tweak makefile to generate ref page nroff (.3) files in the right output directory, working around an a2x limitation (internal issue 223). Other Commits: * Add validity requirements for flink:vkCmdCopyQueryPoolResults pname:dstBuffer parameter. * Fix ref page build to generate .3 targets in the right output directory.
* Casting a signed value which has type 'int' to a bigger unsigned integer type 'size_t' while initializing a variable * Assignment of a signed value which has type 'int32_t' to a variable of a bigger integer type 'size_t' * Uninitialized field Signed-off-by: MuHong Byun <mh.byun@samsung.com>
* Casting a signed value which has type 'int' to a bigger unsigned integer type 'size_t' while initializing a variable * Assignment of a signed value which has type 'int32_t' to a variable of a bigger integer type 'size_t' * Uninitialized field Signed-off-by: MuHong Byun <mh.byun@samsung.com>
* Casting a signed value which has type 'int' to a bigger unsigned integer type 'size_t' while initializing a variable * Assignment of a signed value which has type 'int32_t' to a variable of a bigger integer type 'size_t' * Uninitialized field Signed-off-by: MuHong Byun <mh.byun@samsung.com>
* Casting a signed value which has type 'int' to a bigger unsigned integer type 'size_t' while initializing a variable * Assignment of a signed value which has type 'int32_t' to a variable of a bigger integer type 'size_t' * Uninitialized field Signed-off-by: MuHong Byun <mh.byun@samsung.com>
Fixes issue in SpriteBox where the visibleArea and transformMatrix properties wasn't always correctly updated.
Adds HUD to demo game