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[Impeller] Allow metal shaders to compile through SPIR-V with openGL semantics. #40616
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[Impeller] allow metal shaders to compile through SPIR-V with openGL …
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Merge branch 'main' into allow_configuring_open_semantics
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Merge branch 'main' into allow_configuring_open_semantics
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default initialize struct
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Can this be the default for Metal? Or is this because it interferes with the other features like framebuffer fetch? Perhaps we can detect that instead of tuning flags? Not sure. I bet this is fine too.
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It interferes with framebuffer fetch specifically. I think there is a way to make that work but I haven't found it yet. I was planning to handle this as a follow up.
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There's not really a great way to detect it automatically, since we only really get the chance to inspect the shader after its in a SPIR-V ast and at that point the validation that rejects the f16sampler2d has already run.