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[Impeller] Reland move more files to core. #40812
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14bae07
doc fix
dnfield 5a030dd
missing include from bad merge
dnfield dc2c731
merge
dnfield 094b213
Reland "[Impeller] move everything needed by the code gen template to…
dnfield a803398
Merge branch 'core' into fix
dnfield 0a11849
Merge branch 'main' into fix
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,11 @@ | ||
| // Copyright 2013 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
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| #include "impeller/core/resource_binder.h" | ||
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| namespace impeller { | ||
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| // | ||
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| } // namespace impeller | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,52 @@ | ||
| // Copyright 2013 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
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| #pragma once | ||
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| #include <map> | ||
| #include <memory> | ||
| #include <optional> | ||
| #include <string> | ||
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| #include "flutter/fml/logging.h" | ||
| #include "flutter/fml/macros.h" | ||
| #include "impeller/core/buffer_view.h" | ||
| #include "impeller/core/formats.h" | ||
| #include "impeller/core/sampler.h" | ||
| #include "impeller/core/shader_types.h" | ||
| #include "impeller/core/texture.h" | ||
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| namespace impeller { | ||
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| //------------------------------------------------------------------------------ | ||
| /// @brief An interface for binding resources. This is implemented by | ||
| /// |Command| and |ComputeCommand| to make GPU resources available | ||
| /// to a given command's pipeline. | ||
| /// | ||
| struct ResourceBinder { | ||
| virtual ~ResourceBinder() = default; | ||
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| virtual bool BindResource(ShaderStage stage, | ||
| const ShaderUniformSlot& slot, | ||
| const ShaderMetadata& metadata, | ||
| const BufferView& view) = 0; | ||
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| virtual bool BindResource(ShaderStage stage, | ||
| const SampledImageSlot& slot, | ||
| const ShaderMetadata& metadata, | ||
| const std::shared_ptr<const Texture>& texture) = 0; | ||
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| virtual bool BindResource(ShaderStage stage, | ||
| const SampledImageSlot& slot, | ||
| const ShaderMetadata& metadata, | ||
| const std::shared_ptr<const Sampler>& sampler) = 0; | ||
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| virtual bool BindResource(ShaderStage stage, | ||
| const SampledImageSlot& slot, | ||
| const ShaderMetadata& metadata, | ||
| const std::shared_ptr<const Texture>& texture, | ||
| const std::shared_ptr<const Sampler>& sampler) = 0; | ||
| }; | ||
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| } // namespace impeller |
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What's this?
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This is how all the other otherwise header-only TUs are handled in impeller