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Move Vulkan context to EmbedderTestContextVulkan #56571
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Original file line number | Diff line number | Diff line change |
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@@ -116,12 +116,6 @@ class EmbedderTestContext { | |
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using NextSceneCallback = std::function<void(sk_sp<SkImage> image)>; | ||
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#ifdef SHELL_ENABLE_VULKAN | ||
// The TestVulkanContext destructor must be called _after_ the compositor is | ||
// freed. | ||
fml::RefPtr<TestVulkanContext> vulkan_context_ = nullptr; | ||
#endif | ||
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#ifdef SHELL_ENABLE_GL | ||
std::shared_ptr<TestEGLContext> egl_context_ = nullptr; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'll do this in a followup, but we don't yet have a GL subclass. |
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#endif | ||
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Hmmm... @bdero is the reason this wasn't pushed down due to the destruction order dependency between this and
compositor_
? If so, any further details on this?Context is that I'm doing a larger-scale refactor on the embedder test code to separate things out more cleanly by backend. This was a quick seemingly obvious pre-factoring patch I was thinking I could get out of the way, but if I can't due to an ordering issue that would be great to know so it can be accounted for in the broader refactor.
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If it turns out it’s unsafe to move this, it’d be good if we could have a test that tests the underlying condition we’re concerned about since it looks like all tests pass on this patch. Happy to help to do so, once I understand the issue, presuming I’m not just being overly paranoid here.