Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clear layer cache in RasterCache::Clear #6915

Merged
merged 1 commit into from
Nov 21, 2018

Conversation

liyuqian
Copy link
Contributor

@liyuqian
Copy link
Contributor Author

@Hixie : any idea on how to unit test this? Can we emulate the "recent app" Android button in golden tests?

@Hixie
Copy link
Contributor

Hixie commented Nov 21, 2018

Probably a devicelab golden test of some sort.

@Hixie
Copy link
Contributor

Hixie commented Nov 21, 2018

(Maybe land the fix first, then figure out how to test it once it's landed. Building the infrastructure for doing golden tests in the devicelab would be a useful thing to do during the code freeze.)

@liyuqian liyuqian merged commit 5c81474 into flutter:master Nov 21, 2018
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Nov 21, 2018
engine-flutter-autoroll added a commit to flutter/flutter that referenced this pull request Nov 21, 2018
…#24596)

flutter/engine@8d38417...5c81474

git log 8d38417..5c81474 --no-merges --oneline
5c81474 Clear layer cache in RasterCache::Clear (flutter/engine#6915)


The AutoRoll server is located here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md

If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
ele828 added a commit to ele828/engine that referenced this pull request Dec 9, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Image inside Opacity doesn't render after screen lock/unlock
4 participants