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Add support/enablers for custom/in-app virtual keyboards #68988
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This is really awesome, thanks for the proposal! It never crossed my mind that there might be a reason to write an in-app keyboard in Flutter, but this definitely makes sense for IoT platforms with no system keyboard. Would you be willing to turn your proof of concept into a PR? I'm happy to help with reviews or anything else. CC @gspencergoog who has worked on Linux keyboard support. |
I'm glad you like the proposal! I can start cleaning up the experimental patches I have lying around. |
I have opened a PR: #69146 |
The existing TextInputConnection class has been made abstract and method channel-agnostic. There is now a separate internal class, _TextInputChannelConnection, that implements the default type of text input connection that communicates with platform plugins via the text input system channel. The main motivation of the separation is to allow custom text input sources that can replace the method channel-based implementation and for example, communicate with an in-app virtual keyboard on (embedded) platforms that do not have a keyboard provided by the system Ref: flutter#68988
You can consider Cool_UI |
An internal customer has requested this feature. It is not blocking but they would like to switch to using a virtual in-flutter keyboard when it's ready. |
@LongCatIsLooong Does the implementation look good in general? Is there anything else needed besides thorough testing on all platforms? |
@jpnurmi yeah I think it looks good to me in general (thank you very much for the effort you put in the PR!), but I'd like to grab a second pair of eyes from the web team and verify this does not break the current web implementation. |
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Use case
Flutter should make it possible to override the default text input control.
The default text input control is hard-wired to a method channel that is used to communicate with the platform plugin. However, on embedded systems that do not have a system-wide virtual keyboard, it should be possible for an in-app virtual keyboard to register itself so that it can take over the text input communication.
Proposal
In essence, an in-app VKB should be allowed to:
a) intercept text input calls (respective to
'TextInput.xxx'
) from Flutter, andb) provide text input responses (respective to
'TextInputClient.xxx'
) back to Flutter.This would be possible if there was a way to register a custom text input control that would override the default text input control. Notice, however, that even with custom text input controls it is important to keep some of the text input method channel communication intact to ensure that text input with e.g. physical keyboards continues to work.
Related packages
There is a basic
virtual_keyboard
package on pub.dev. Notice that it's just a widget with a callback for key presses. Since it has no way to integrate with Flutter and specificallyTextField
, the example is simply collecting key presses into aText
label and has a toggle button to tell the VKB whether it should present a textual or a numeric mode. While this approach "works" for a trivial single page example, it does not really scale that well for real-life apps with multiple screens and input fields.Proof of concept
I have made a proof of concept implementation based on the above proposal and the
virtual_keyboard
package. Here's a video that shows it in action, running with flutter-pi on a Raspberry Pi 4: https://www.youtube.com/watch?v=zgiiThQCU1EThe text was updated successfully, but these errors were encountered: