This repository has been archived by the owner on Mar 6, 2024. It is now read-only.
feat: spawn enemies when they became near the player #17
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Description
Changes the game so the enemies are only spawned when the player gets to a certain proximity of them, and when the enemies gets far from the player, they are automatically removed.
This was necessary in order to keep the game perfomance, no matter how many enemies are in the level.
Note: Needs to wait #16 to land before merging this.
Type of Change