A little map for Dungeon Siege 1.
FOSS, CC-BY-SA.
A little map I made for Dungeon Siege.
Set in an enchanted place that once was a manorial garden.
Character level starting at 0 going up to Glacern / Fallraen level.
Stats & feats: 16 regions, ~2 dozen NPCs, all shop types (magic, smith, mules), 5 hireables, 20 quests. Non-euclidean geometry, teleport system, German translation, optional custom music.
While Ehb is an epic linear journey, Pentachoron Garden is open-world and more quirky.
Enjoy your time in the Garden!
- This map does not require LoA.
- To install, simply put the .dsmap file in the Maps folder and the .dsres files in the Resources folder.
Or put them all in the DSLOA folder if you use DSLOA. - The "de" .dsres file is optional and contain translations into German, which will be picked up if you have a German installation.
- The "music" .dsres file is also optional and contains nice custom music. It will default back to original Dungeon Siege music if this file is missing.
- To uninstall, simply remove the files again :)
- No known incompatibilities.
- Music by Alexander Nakarada, https://www.serpentsoundstudios.com
- Hi-res textures of upscaled plants by AntonioR (HRT mod)
Changes in 1.1:
- Compressed music
- Brushed-up plants
- Make player-world-location triggers multi-player only, and auto-save triggers single-player only
- Added required levels for multi-player start positions
- Minor refinement of companion conversations
- Hi-res textures for oversized objects: flowers, rhod bushes, giant skrubb
- Internal refactorings
Changes in 1.2:
- Added Veteran & Elite world levels!
- Made companions & mules in multi-player not hireable
- Hulking Gremal was missing in multi-player
- Minor polishings: cam-blocking terrain, barkeeper & skrubb navigable, female NPCs talking by themselves, fog color inside Inn,
- double doors, no-return signs
- Refactorings: plant sizes, music fallback, minibits
Changes in 1.3:
- Got the lore straight - Hovart and Ashish didn't make any sense
- Fixed quest minibosses: Phrak Queen, Huskar, Giant Spider & Frost Mage weren't using their attacks
- Changed the large fruit trees in the Orchard
- Fixed twice-dropping Hovart Blood Armors
- Fixed initial roof fade for companions in the Inn
- Fixed balancing of trolls - introducing the Garden Troll instead
- Resource update that adds ground holes to the Giant Skrubbs