forked from ferstaberinde/F3
-
Notifications
You must be signed in to change notification settings - Fork 5
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Co-authored-by: costno <costno16@gmail.com>
- Loading branch information
Showing
5 changed files
with
1,807 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,347 @@ | ||
// F3 - Folk ARPS Assign Gear Script - 3IFB | ||
// Credits: Please see the F3 online manual (http://www.ferstaberinde.com/f3/en/) | ||
// ==================================================================================== | ||
|
||
// DEFINE EQUIPMENT TABLES | ||
// The blocks of code below identifies equipment for this faction | ||
// | ||
// Defined loadouts: | ||
// co - commander | ||
// dc - deputy commander / squad leader | ||
// m - medic | ||
// ftl - fire team leader | ||
// ar - automatic rifleman | ||
// aar - assistant automatic rifleman | ||
// rat - rifleman (AT) | ||
// dm - designated marksman | ||
// mmgl - medium mg team leader | ||
// mmgg - medium mg gunner | ||
// mmgag - medium mg assistant | ||
// matl - medium AT team leader | ||
// matg - medium AT gunner | ||
// matag - medium AT assistant | ||
// hmgg - heavy mg gunner (deployable) | ||
// hmgag - heavy mg assistant (deployable) | ||
// hatl - heavy AT team leader | ||
// hatg - heavy AT gunner | ||
// hatag - heavy AT assistant | ||
// mtrg - mortar gunner (deployable) | ||
// mtrag - mortar assistant (deployable) | ||
// msaml - medium SAM team leader | ||
// msamg - medium SAM gunner | ||
// msamag - medium SAM assistant gunner | ||
// hsamg - heavy SAM gunner (deployable) | ||
// hsamag - heavy SAM assistant gunner (deployable) | ||
// sn - sniper | ||
// sp - spotter (for sniper) | ||
// vc - vehicle commander | ||
// vg - vehicle gunner | ||
// vd - vehicle driver (repair) | ||
// pc - air vehicle crew | ||
// jp - jet pilot | ||
// eng - engineer (demo) | ||
// engm - engineer (mines) | ||
// uav - UAV operator | ||
// div - divers | ||
// | ||
// r - rifleman | ||
// car - carabineer | ||
// smg - submachinegunner | ||
// gren - grenadier | ||
// | ||
// v_car - car/4x4 | ||
// v_tr - truck | ||
// v_ifv - ifv | ||
// | ||
// crate_small - small ammocrate | ||
// crate_med - medium ammocrate | ||
// crate_large - large ammocrate | ||
// | ||
// ==================================================================================== | ||
|
||
// GENERAL EQUIPMENT USED BY MULTIPLE CLASSES | ||
|
||
// ATTACHMENTS - PRIMARY | ||
_attach1 = ""; // IR Laser | ||
_attach2 = "acc_flashlight"; // Flashlight | ||
|
||
_silencer1 = "mmuzzle_snds_B"; // 7.62 suppressor | ||
_silencer2 = "muzzle_snds_H"; // 6.5 suppressor | ||
|
||
_scope1 = "optic_ACO"; // ACO | ||
_scope2 = "optic_MRCO"; // MRCO Scope - 1x - 6x | ||
_scope3 = "optic_KHS_old"; // SOS Scope - 18x - 75x | ||
|
||
_bipod1 = "bipod_01_F_mtp"; // Default bipod | ||
_bipod2 = "bipod_02_F_blk"; // Black bipod | ||
|
||
// Default setup | ||
_attachments = []; // The default attachment set for most units, overwritten in the individual unitType | ||
|
||
// [] = remove all | ||
// [_attach1,_scope1,_silencer] = remove all, add items assigned in _attach1, _scope1 and _silencer1 | ||
// [_scope2] = add _scope2, remove rest | ||
// false = keep attachments as they are | ||
|
||
// ==================================================================================== | ||
|
||
// ATTACHMENTS - HANDGUN | ||
_hg_silencer1 = ""; // No suppressor for Zubr | ||
|
||
_hg_scope1 = "optic_mrd"; // MRD | ||
|
||
// Default setup | ||
_hg_attachments= []; // The default attachment set for handguns, overwritten in the individual unitType | ||
|
||
// ==================================================================================== | ||
|
||
// WEAPON SELECTION | ||
|
||
// Standard Riflemen ( MMG Assistant Gunner, Assistant Automatic Rifleman, MAT Assistant Gunner, MTR Assistant Gunner, Rifleman) | ||
_rifle = selectRandom ["arifle_AK12_F","arifle_AKM_F","arifle_AKM_F"];// Slight randomization, biased towards AKM | ||
_riflemag = "30Rnd_762x39_Mag_F"; | ||
_riflemag_tr = "30Rnd_762x39_Mag_Tracer_F"; | ||
|
||
// Standard Carabineer (Medic, Rifleman (AT), MAT Gunner, MTR Gunner, Carabineer) | ||
_carbine = selectRandom ["arifle_AK12_F","arifle_AKM_F","arifle_AKM_F"]; // Slight randomization, biased towards TRG | ||
_carbinemag = "30Rnd_762x39_Mag_F"; | ||
_carbinemag_tr = "30Rnd_762x39_Mag_Tracer_F"; | ||
|
||
// Standard Submachine Gun/Personal Defence Weapon (Aircraft Pilot, Submachinegunner) | ||
_smg = "arifle_AKS_F"; | ||
_smgmag = "30Rnd_545x39_Mag_F"; | ||
|
||
// Diver | ||
_diverWep = "arifle_SDAR_F"; | ||
_diverMag1 = "30Rnd_762x39_Mag_F"; | ||
_diverMag2 = "30Rnd_556x45_Stanag_Tracer_Yellow"; | ||
_diverMag3 = "20Rnd_556x45_UW_mag"; | ||
|
||
// Rifle with GL and HE grenades (CO, DC, FTLs) | ||
_glrifle = "arifle_AK12_GL_F"; // Slight randomization, biased towards TRG | ||
_glriflemag = "30Rnd_762x39_Mag_F"; | ||
_glriflemag_tr = "30Rnd_762x39_Mag_Tracer_F"; | ||
_glmag = "1Rnd_HE_Grenade_shell"; | ||
|
||
// Smoke for FTLs, Squad Leaders, etc | ||
_glsmokewhite = "1Rnd_Smoke_Grenade_shell"; | ||
_glsmokegreen = "1Rnd_SmokeGreen_Grenade_shell"; | ||
_glsmokered = "1Rnd_SmokeRed_Grenade_shell"; | ||
|
||
// Flares for FTLs, Squad Leaders, etc | ||
_glflarewhite = "UGL_FlareWhite_F"; | ||
_glflarered = "UGL_FlareRed_F"; | ||
_glflareyellow = "UGL_FlareYellow_F"; | ||
_glflaregreen = "UGL_FlareGreen_F"; | ||
|
||
// Pistols (CO, DC, Automatic Rifleman, Medium MG Gunner) | ||
_pistol = "hgun_Pistol_01_F"; | ||
_pistolmag = "10Rnd_9x21_Mag"; | ||
|
||
// Grenades | ||
_grenade = "HandGrenade"; | ||
_Mgrenade = "MiniGrenade"; | ||
_smokegrenade = "SmokeShell"; | ||
_smokegrenadegreen = "SmokeShellGreen"; | ||
_smokegrenadeblue = "SmokeShellBlue"; | ||
_smokegrenadepurple = "SmokeShellPurple"; | ||
|
||
// misc medical items. | ||
_firstaid = "FirstAidKit"; | ||
_medkit = "Medikit"; | ||
|
||
// Night Vision Goggles | ||
//_nvg = "NVGoggles_OPFOR"; | ||
|
||
// Laserdesignator | ||
_laserdesignator = "Laserdesignator_03"; | ||
|
||
// UAV Terminal | ||
_uavterminal = "I_UavTerminal"; | ||
|
||
// Chemlights | ||
_chemgreen = "Chemlight_green"; | ||
_chemred = "Chemlight_red"; | ||
_chemyellow = "Chemlight_yellow"; | ||
_chemblue = "Chemlight_blue"; | ||
|
||
// Backpacks | ||
_bag = "B_FieldPack_khk"; // carries 160, weighs 20 | ||
_baglarge = "B_Carryall_khk"; // carries 320, weighs 60 | ||
_bagdiver = "B_AssaultPack_blk"; // used by divers | ||
_baguav = "I_UAV_01_backpack_F"; // used by UAV operator | ||
_baghmgg = "B_HMG_01_weapon_F"; // used by Heavy MG gunner | ||
_baghmgag = "B_HMG_01_support_F"; // used by Heavy MG assistant gunner | ||
_baghatg = "B_AssaultPack_rgr"; // Used by Heavy AT Gunner | ||
_bagmtrg = "B_Mortar_01_weapon_F"; // used by Mortar gunner | ||
_bagmtrag = "B_Mortar_01_support_F"; // used by Mortar assistant gunner | ||
_baghsamg = "B_AA_01_weapon_F"; // used by Heavy SAM gunner | ||
|
||
// ==================================================================================== | ||
|
||
// UNIQUE, ROLE-SPECIFIC EQUIPMENT | ||
|
||
// Automatic Rifleman | ||
_AR = "LMG_03_F"; | ||
_ARmag = "200Rnd_556x45_Box_F"; | ||
_ARmag_tr = "200Rnd_556x45_Box_Tracer_F"; | ||
|
||
// Medium MG | ||
_MMG = "LMG_Zafir_F"; | ||
_MMGmag = "150Rnd_762x54_Box"; | ||
_MMGmag_tr = "150Rnd_762x54_Box_Tracer"; | ||
|
||
// Marksman rifle | ||
_DMrifle = "srifle_DMR_06_olive_F"; | ||
_DMriflemag = "20Rnd_762x51_Mag"; | ||
|
||
// Rifleman AT | ||
_RAT = "launch_RPG32_ghex_F"; | ||
_RATmag1 = "RPG32_F"; | ||
_RATmag2 = "RPG32_HE_F"; | ||
|
||
// Medium AT | ||
_MAT = "launch_MRAWS_green_F"; | ||
_MATmag1 = "MRAWS_HEAT_F"; | ||
_MATmag2 = "MRAWS_HE_F"; | ||
|
||
// Surface Air | ||
_SAM = "launch_Titan_F"; | ||
_SAMmag = "Titan_AA"; | ||
|
||
// Heavy AT | ||
_HAT = "launch_O_Vorona_green_F"; | ||
_HATmag1 = "Vorona_HEAT"; | ||
_HATmag2 = "Vorona_HE"; | ||
|
||
// Sniper | ||
_SNrifle = "srifle_DMR_05_blk_F"; | ||
_SNrifleMag = "10Rnd_93x64_DMR_05_Mag"; | ||
|
||
// Engineer items | ||
_ATmine = "ATMine_Range_Mag"; | ||
_satchel = "SatchelCharge_Remote_Mag"; | ||
_democharge = "DemoCharge_Remote_Mag"; | ||
_APmine1 = "APERSBoundingMine_Range_Mag"; | ||
_APmine2 = "APERSMine_Range_Mag"; | ||
|
||
// ==================================================================================== | ||
|
||
// CLOTHES AND UNIFORMS | ||
|
||
// Define classes. This defines which gear class gets which uniform | ||
// "medium" vests are used for all classes if they are not assigned a specific uniform | ||
|
||
_diver = ["div"]; | ||
_pilot = ["pp","pcc","pc"]; | ||
_crew = ["vc","vg","vd"]; | ||
_ghillie = ["sn","sp"]; | ||
_specOp = []; | ||
_jet = ["jp"]; | ||
|
||
// Basic clothing | ||
// The outfit-piece is randomly selected from the array for each unit | ||
|
||
_baseUniform = ["U_BG_Guerrilla_6_1","U_BG_Guerilla2_2","U_BG_Guerilla2_1","U_BG_Guerilla2_3","U_BG_Guerilla1_1","U_BG_Guerilla1_2_F","U_BG_Leader", | ||
"U_I_C_Soldier_Bandit_3_F","U_I_C_Soldier_Para_2_F","U_I_C_Soldier_Para_3_F","U_I_C_Soldier_Para_4_F","U_I_C_Soldier_Para_1_F", | ||
"U_I_G_Story_Protagonist_F","U_I_G_resistanceLeader_F","U_C_WorkerCoveralls" | ||
]; | ||
_baseHelmet = ["H_Beret_Colonel"]; | ||
_baseGlasses = []; | ||
|
||
// Vests | ||
// | ||
//_lightRig = ["V_TacVest_Camo","V_I_G_resistanceLeader_F","V_TacVest_oli","V_TacVest_khk"]; | ||
// ^^ Alternate Light Rigs ^^ | ||
_lightRig = ["V_PlateCarrier1_blk","V_PlateCarrier1_rgr_noflag_F","V_PlateCarrierIA1_dgtl"]; | ||
_standardRig = ["V_PlateCarrier1_blk","V_PlateCarrier1_rgr_noflag_F","V_PlateCarrierIA1_dgtl"]; | ||
|
||
// Diver | ||
_diverUniform = ["U_B_Wetsuit"]; | ||
_diverHelmet = []; | ||
_diverRig = ["V_RebreatherB"]; | ||
_diverGlasses = ["G_Diving"]; | ||
|
||
// Pilot | ||
_pilotUniform = ["U_C_WorkerCoveralls"]; | ||
_pilotHelmet = _baseHelmet; | ||
_pilotRig = ["V_Chestrig_blk"]; | ||
_pilotGlasses = []; | ||
|
||
// Jet Pilot | ||
_jetUniform = ["U_I_pilotCoveralls"]; | ||
_jetHelmet = ["H_PilotHelmetFighter_I"]; | ||
_jetRig = []; | ||
_jetGlasses = []; | ||
|
||
// Crewman | ||
_crewUniform = _baseUniform; | ||
_crewHelmet = _baseHelmet; | ||
_crewRig = ["V_Chestrig_blk"]; | ||
_crewGlasses = []; | ||
|
||
// Ghillie | ||
_ghillieUniform = ["U_B_GhillieSuit"]; //DLC alternatives: ["U_B_FullGhillie_lsh","U_B_FullGhillie_ard","U_B_FullGhillie_sard"]; | ||
_ghillieHelmet = []; | ||
_ghillieRig = ["V_Chestrig_rgr"]; | ||
_ghillieGlasses = []; | ||
|
||
// Spec Op | ||
_sfuniform = _baseUniform; | ||
_sfhelmet = _baseHelmet; | ||
_sfRig = _standardRig; | ||
_sfGlasses = []; | ||
|
||
// ==================================================================================== | ||
|
||
// This block needs only to be run on an infantry unit | ||
if (_isMan) then { | ||
|
||
// PREPARE UNIT FOR GEAR ADDITION | ||
// The following code removes all existing weapons, items, magazines and backpacks | ||
|
||
removeBackpack _unit; | ||
removeAllWeapons _unit; | ||
removeAllItemsWithMagazines _unit; | ||
removeAllAssignedItems _unit; | ||
|
||
// ==================================================================================== | ||
|
||
// HANDLE CLOTHES | ||
// Handle clothes and helmets and such using the include file called next. | ||
|
||
#include "f_assignGear_clothes.sqf"; | ||
|
||
// ==================================================================================== | ||
|
||
// ADD UNIVERSAL ITEMS | ||
// Add items universal to all units of this faction | ||
|
||
_unit linkItem _nvg; // Add and equip the faction's nvg | ||
_unit addItem _firstaid; // Add a single first aid kit (FAK) | ||
_unit linkItem "ItemMap"; // Add and equip the map | ||
_unit linkItem "ItemCompass"; // Add and equip a compass | ||
_unit linkItem "ItemRadio"; // Add and equip A3's default radio | ||
_unit linkItem "ItemWatch"; // Add and equip a watch | ||
_unit linkItem "ItemGPS"; // Add and equip a GPS | ||
|
||
}; | ||
|
||
// ==================================================================================== | ||
|
||
// SELECT LOADOUT | ||
// Pick the appropriate loadout depending on the parameter | ||
|
||
_loadout = f_param_loadouts; | ||
|
||
// Light Loadout | ||
if (_loadout == 0) then { | ||
#include "f_assignGear_3IFB_light.sqf" | ||
}; | ||
|
||
// Standard Loadout | ||
if (_loadout == 1) then { | ||
#include "f_assignGear_3IFB_standard.sqf" | ||
}; | ||
|
||
// ==================================================================================== |
Oops, something went wrong.