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354 and 355 assignGear fixes #356

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Dec 7, 2022
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4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_3IFB_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -519,6 +519,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -534,6 +536,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
2 changes: 1 addition & 1 deletion f/assignGear/f_assignGear_aaf.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -198,7 +198,7 @@ _bagmtrg = "I_Mortar_01_weapon_F"; // used by Mortar gunner
_bagmtrag = "I_Mortar_01_support_F"; // used by Mortar assistant gunner
_baghsamg = "I_AA_01_weapon_F"; // used by Heavy SAM gunner
_baghsamag = "I_HMG_01_support_F"; // used by Heavy SAM assistant gunner
_bagRadio = "B_RadioBag_01_digi_F";
_bagRadio = "B_RadioBag_01_digi_F"; // cosmetic, used by COs, DCs, and anybody who might possibly use CC in session.

// ====================================================================================

Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_aaf_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -520,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -535,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
2 changes: 1 addition & 1 deletion f/assignGear/f_assignGear_csatPacific.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -198,7 +198,7 @@ _bagmtrg = "O_Mortar_01_weapon_F"; // used by Mortar gunner
_bagmtrag = "O_Mortar_01_support_F"; // used by Mortar assistant gunner
_baghsamg = "O_AA_01_weapon_F"; // used by Heavy SAM gunner
_baghsamag = "O_HMG_01_support_F"; // used by Heavy SAM assistant gunner
_bagRadio = "B_RadioBag_01_ghex_F";
_bagRadio = "B_RadioBag_01_ghex_F"; // cosmetic, used by COs, DCs, and anybody who might possibly use CC in session.

// ====================================================================================

Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_csatPacific_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -520,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -535,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_csat_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -520,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -535,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
1 change: 1 addition & 0 deletions f/assignGear/f_assignGear_ctrg.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -198,6 +198,7 @@ _bagmtrg = "B_Mortar_01_weapon_F"; // used by Mortar gunner
_bagmtrag = "B_Mortar_01_support_F"; // used by Mortar assistant gunner
_baghsamg = "B_AA_01_weapon_F"; // used by Heavy SAM gunner
_baghsamag = "B_HMG_01_support_F"; // used by Heavy SAM assistant gunner **
_bagRadio = "B_RadioBag_01_black_F"; // cosmetic, used by COs, DCs, and anybody who might possibly use CC in session.

// ====================================================================================

Expand Down
7 changes: 7 additions & 0 deletions f/assignGear/f_assignGear_ctrg_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,7 @@ switch (_typeofUnit) do
// Squad Leader / DC Loadout:
case "dc":
{
_unit addBackpack _bagRadio;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glmag, 1];
_unit addweapon _glrifle;
Expand All @@ -92,6 +93,7 @@ switch (_typeofUnit) do
// Platoon CO Loadout:
case "co":
{
_unit addBackpack _bagRadio;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glsmokewhite, 1];
_unit addweapon _glrifle;
Expand All @@ -112,6 +114,7 @@ switch (_typeofUnit) do
// JTAC Loadout:
case "jtac":
{
_unit addBackpack _bagRadio;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glsmokered, 1];
_unit addweapon _glrifle;
Expand Down Expand Up @@ -517,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -532,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
1 change: 1 addition & 0 deletions f/assignGear/f_assignGear_fia.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -200,6 +200,7 @@ _bagmtrg = "B_Mortar_01_weapon_F"; // used by Mortar gunner
_bagmtrag = "B_Mortar_01_support_F"; // used by Mortar assistant gunner
_baghsamg = "B_AA_01_weapon_F"; // used by Heavy SAM gunner
_baghsamag = "B_HMG_01_support_F"; // used by Heavy SAM assistant gunner **
_bagRadio = "B_RadioBag_01_digi_F"; // cosmetic, used by COs, DCs, and anybody who might possibly use CC in session.

// ====================================================================================

Expand Down
7 changes: 7 additions & 0 deletions f/assignGear/f_assignGear_fia_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,7 @@ switch (_typeofUnit) do
// Squad Leader / DC Loadout:
case "dc":
{
_unit addBackpack _bagRadio;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glmag, 1];
_unit addweapon _glrifle;
Expand All @@ -92,6 +93,7 @@ switch (_typeofUnit) do
// Platoon CO Loadout:
case "co":
{
_unit addBackpack _bagRadio;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glsmokewhite, 1];
_unit addweapon _glrifle;
Expand All @@ -112,6 +114,7 @@ switch (_typeofUnit) do
// JTAC Loadout:
case "jtac":
{
_unit addBackpack _bagRadio;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glsmokered, 1];
_unit addweapon _glrifle;
Expand Down Expand Up @@ -517,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -532,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_ldf_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -520,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -535,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_natoPacific_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -520,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -535,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_natoWoodland_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -520,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -535,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_nato_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -520,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -535,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
4 changes: 4 additions & 0 deletions f/assignGear/f_assignGear_npr_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -520,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -535,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
5 changes: 3 additions & 2 deletions f/assignGear/f_assignGear_spetsnaz.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -202,6 +202,7 @@ _bagmtrg = "I_Mortar_01_weapon_F"; // used by Mortar gunner
_bagmtrag = "I_Mortar_01_support_F"; // used by Mortar assistant gunner
_baghsamg = "I_AA_01_weapon_F"; // used by Heavy SAM gunner
_baghsamag = "I_HMG_01_support_F"; // used by Heavy SAM assistant gunner
_bagRadio = "B_RadioBag_01_black_F"; // cosmetic, used by COs, DCs, and anybody who might possibly use CC in session.

// ====================================================================================

Expand Down Expand Up @@ -243,7 +244,7 @@ _HATmag1 = "Vorona_HEAT";
_HATmag2 = "Vorona_HE";

// Sniper
_SNrifle = "srifle_GM6_camo_F";
_SNrifle = "srifle_GM6_F";
_SNrifleMag = "5Rnd_127x108_Mag";

// Engineer items
Expand Down Expand Up @@ -314,7 +315,7 @@ _crewRig = ["V_Chestrig_rgr"];
_crewGlasses = [];

// Ghillie
_ghillieUniform = ["U_O_GhillieSuit"]; //DLC alternatives: ["U_O_FullGhillie_lsh","U_O_FullGhillie_ard","U_O_FullGhillie_sard"];
_ghillieUniform = ["U_O_T_Sniper_F"]; //DLC alternatives: ["U_O_FullGhillie_lsh","U_O_FullGhillie_ard","U_O_FullGhillie_sard"];
_ghillieHelmet = [];
_ghillieRig = ["V_Chestrig_rgr"];
_ghillieGlasses = [];
Expand Down
7 changes: 7 additions & 0 deletions f/assignGear/f_assignGear_spetsnaz_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,7 @@ switch (_typeofUnit) do
// Squad Leader / DC Loadout:
case "dc":
{
_unit addBackpack _bagRadio;
_unit addVest _radioRig;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glmag, 1];
Expand All @@ -94,6 +95,7 @@ switch (_typeofUnit) do
// Platoon CO Loadout:
case "co":
{
_unit addBackpack _bagRadio;
_unit addVest _radioRig;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glsmokewhite, 1];
Expand All @@ -115,6 +117,7 @@ switch (_typeofUnit) do
// JTAC Loadout:
case "jtac":
{
_unit addBackpack _bagRadio;
_unit addVest _radioRig;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glsmokered, 1];
Expand Down Expand Up @@ -521,6 +524,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -536,6 +541,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down
1 change: 1 addition & 0 deletions f/assignGear/f_assignGear_syndikat.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -197,6 +197,7 @@ _bagmtrg = "B_Mortar_01_weapon_F"; // used by Mortar gunner
_bagmtrag = "B_Mortar_01_support_F"; // used by Mortar assistant gunner
_baghsamg = "B_AA_01_weapon_F"; // used by Heavy SAM gunner
_baghsamag = "B_HMG_01_support_F"; // used by Heavy SAM assistant gunner **
_bagRadio = "B_RadioBag_01_black_F"; // cosmetic, used by COs, DCs, and anybody who might possibly use CC in session.

// ====================================================================================

Expand Down
7 changes: 7 additions & 0 deletions f/assignGear/f_assignGear_syndikat_standard.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,7 @@ switch (_typeofUnit) do
// Squad Leader / DC Loadout:
case "dc":
{
_unit addBackpack _bagRadio;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glmag, 1];
_unit addweapon _glrifle;
Expand All @@ -92,6 +93,7 @@ switch (_typeofUnit) do
// Platoon CO Loadout:
case "co":
{
_unit addBackpack _bagRadio;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glsmokewhite, 1];
_unit addweapon _glrifle;
Expand All @@ -112,6 +114,7 @@ switch (_typeofUnit) do
// JTAC Loadout:
case "jtac":
{
_unit addBackpack _bagRadio;
_unit addmagazines [_glriflemag, 1];
_unit addmagazines [_glsmokered, 1];
_unit addweapon _glrifle;
Expand Down Expand Up @@ -517,6 +520,8 @@ switch (_typeofUnit) do
// Engineer (Demo) Loadout:
case "eng":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand All @@ -532,6 +537,8 @@ switch (_typeofUnit) do
// Engineer (Mines) Loadout:
case "engm":
{
_unit setUnitTrait ["engineer",true]; // Can repair
_unit setUnitTrait ["explosiveSpecialist",true]; // Can defuse explosives
_unit addBackpack _bagLarge;
_unit addmagazines [_carbinemag, 1];
_unit addweapon _carbine;
Expand Down