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FA3.5.7

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@NikkoJT NikkoJT released this 01 Apr 19:02
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Welcome to FA3.5.7. This release contains some brand new features for missionmakers, and an assortment of fixes, including a long-awaited change to casCap.

NEW FEATURES

Enhanced FCS (#365)

Missionmakers can now equip vehicles with the FA3 Enhanced FCS. This feature provides the vehicle commander with a Commander's Override, allowing them to automatically aim the gun at the object they're looking at.

Enhanced FCS also adds simulation of minor damage to the FCS, which prevents the use of the laser rangefinder, weapon zeroing, and thermal/night vision systems.

This feature is enabled from init.sqf.

Long-Range Radio System (#357)

FA3 now provides support for up to 10 long-range radio channels, attached to vehicles, variables, and inventory items. Send and receive channel availability is detected on vehicle entry/exit/seat change, and on inventory changes.

The radio system has 2 modes, one where channels are split between different types of radio item/vehicle, and one where there is only a single channel which any radio can access.

A toggle is provided for vehicle occupants to turn off the radio if they don't want to hear it, allowing one member of a vehicle crew to take on radio duties without disrupting others.

The radio system is enabled by default in single-channel mode with a basic list of radio items. It can be configured in init.sqf and f\radio\f_channelsList.sqf.

Snowy Weather (#204)

The FA3 Mission Conditions Selector now supports snow weather! When set to either the Light or Heavy Snow settings in the Rain selector, genuine snowflakes will fall from the sky. Snow accumulation on the ground is not supported, due to engine limitations.

In addition, when snow is enabled or when temperatures are low, units will produce visible breath puffs at a rate dependent on their stamina level.

Grunt Birthday Party (surprise!)

A new mission parameter has been added to cheer up units who die during a mission. The parameter offers 2 modes. In Players Only mode, effects will play only for the deaths of player units. In All mode, effects will play whenever any unit dies.

Disable Brakes

Players driving vehicles now have an action to disable the vehicle's automatic low-speed brakes. This allows the vehicle to roll smoothly at speeds where the game would otherwise automatically bring it to a halt. The autobrakes are re-engaged by manually braking.

FEATURE CHANGES & FIXES

assignGear

  • Weapons in vehicle inventory now come preloaded with magazines (#361)
  • Faction checks are no longer case sensitive (#363)
  • The debug message describing the selected role and loadout is now formatted correctly (#378)
  • Helicopter loadouts no longer contain parachutes (#373)
  • CTRG, FIA, and Syndikat factions now have default radio backpacks (#358)
  • Spetsnaz snipers now have the correct colour of sniper rifle and ghillie (#354)
  • Engineer classes now receive the Engineer and ExplosiveSpecialist traits even if their base unit type doesn't have them (#355)

Mission Conditions

  • The date is no longer reset to a default 2035 day when using the Mission Conditions Selector (#376)
  • The date is now controlled by a separate Time of Year mission parameter.

Casualties Cap

  • Casualties Cap now properly detects reinforcements when operating in Side mode (#329)

Spectator

  • Spectator units can no longer use Direct chat to haunt living players (#368)

UPDATING FROM FA3.5.6

See this guide to help update a mission from FA3.5.6 to this new version