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2d model wireframe/model picker not working with standalone setup #4
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So, some of this can be fixed by copying the assets from the SourceSDK vpk (materials/models) in a path specified in our gameinfo.txt, but there are two lingering problems:
So, we need to figure out a few things, and I'm not sure how to go about doing that:
If we get this figured out, we can keep the Hammer setup self-contained. Until then, I guess I'll switch things back to requiring a separate installation of Source SDK Base. |
* See #4 * Needs a common/Fortress Forever/sdk/gameinfo.txt in the FF install
Using the Source SDK 2013 Multiplayer version of the editor models copied to FF's HL2 directory works fine for me in both 3D and 2D viewports. May be an issue with the older SourceSDK models being bugged out or something, really have no idea. As for the model picker not working, I have no idea, but you can use the settings to enable the non-VGUI model selector (basically a file browser, but it shows all model files across the game's folders). (Tools > Options > General > Untick "Use VGUI model browser") EDIT: This doesn't fix the info_overlay texture, but does every other model, from what I can tell. |
The model picker accesses
As for the wireframe model material, I've no idea. I used Process Monitor from SysInternals to figure what the model picker uses |
The model browser's main culprit seems to be the To fix this, I copied 2 files from the Source SDK 2013 Multiplayer's
FROM (Alternatively, the files can also be copied to And while it does seem to still complain about the |
Fortress Forever redistributes Source SDK Base 2006, but there are issues when the gameinfo.txt loaded by Hammer does not set SteamAppId to 215 (Source SDK Base 2006's appid).
From #3:
Need to figure out what those assets are and make sure they're included with our redistributed SDK files.
EDIT: These files are found in common/SourceSDK/vpks/depot_211_dir.vpk
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