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When a player sends a state RPC, the state is serialized, and on receiving the RPC it is deserialized. #254

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Commits on Aug 23, 2024

  1. Almost finished but stumbled onto a bug of issue 78219 which is solve…

    …d in future godot version and makes the code cleaner (saves 2 typecasts)
    TheYellowArchitect committed Aug 23, 2024
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Commits on Aug 26, 2024

  1. Added serialization for all input properties (so, dynamic serializati…

    …on) and deserialization for received input properties.
    TheYellowArchitect committed Aug 26, 2024
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  2. minor cleanup

    TheYellowArchitect committed Aug 26, 2024
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Commits on Aug 27, 2024

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Commits on Aug 30, 2024

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Commits on Sep 2, 2024

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