Divine provides a compact data interchange format for Ruby, Java and Javascript. Divine is similar to Thrift and Protobuf, but I try to overcome of some of the shortcommings I think the other libraries have.
This software is still under active development and testing.
We support C#, Java, Ruby and Javascript at the moment.
Name | Range | Range (hex) | Description | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
int8 | 0-255 | 0x00-0xFF | Unsinged integer stored in a singe byte | ||||||||||||||||||||
int16 | 0-65,535 | 0x00-0xFFFF | Unsinged integer stored in two bytes | ||||||||||||||||||||
int24 | 0-16,777,215 | 0x00-0xFFFFFF | Unsinged integer stored in three bytes | ||||||||||||||||||||
int32 | 0-4,294,967,295 | 0x00-0xFFFFFFFF | Unsinged integer stored in four bytes | ||||||||||||||||||||
dint63 | 0-9,223,372,036,854,775,807 | 0x00-0x7FFFFFFFFFFFFFFF | The dynamic int 63 will use between 1 to 9 bytes to represent the value. It will use 1 bit/byte to keep information if the next byte is used for the dynamic int
|
||||||||||||||||||||
sint32 | -2,147,483,648 to 2,147,483,647 | A signed integer that requires 4 bytes | |||||||||||||||||||||
sint64 | -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 | A signed integer that requires 8 bytes |
Name | Description |
---|---|
bool | Write a boolean value requiring 1 byte |
binary | Write a byte array of max 4,294,967,295 bytes |
string | A UTF-8 based string of max 65,535 bytes (and one UTF8 char is represented by between 1 to 4 bytes) |
ip_number | A IPv4 or IPv6 number as a string. An IPv4 number require 5 bytes, while an IPv6 number will require somewhere between 3-17 bytes. |
list | A list of items |
map | A hash-map of key/value items |
require 'divine'
struct 'TestBasic' do
int8 :i8
int16 :i16
int32 :i32
string :str
ip_number :ip
binary :guid
end
struct 'Entry' do
end
struct(:TestComplex) {
list :list1, :int32
list :list2, :int8
map :map1, :int8, :int32
map(:map2, :string) {
list 'Entry'
}
}
Divine::CodeGenerator.new.generate(:ruby, file: 'test_babel.rb', module: 'BabelTest', parent_class: "Object")
Divine::CodeGenerator.new.generate(:javascript, file: 'test_babel.js')
The resulting test_babel.rb contains the generated source code for the defined structs. Below is an example on how to use the generated code in ruby
require_relative 'test_babel.rb'
t1 = BabelTest::TestBasic.new
t1.i8 = 0x0F
t1.i16 = 0X1234
t1.i32 = 0x567890AB
t1.str = "abc\n123\tåäö´+'\""
t1.ip = "192.168.0.1"
t1.guid = (0..255).to_a
p1 = BabelTest::TestComplex.new
p1.list1 = [0, 1, 255, 0x7FFFFFFF, 0x7FFFFFFF+1, 0xFFFFFFFE, 0xFFFFFFFF]
p1.list2 = [0,1, 15,16, 127,128, 254,255]
p1.map1[0] = 10
p1.map1[10] = 100
p1.map2["Hello"] = [BabelTest::Entry.new, BabelTest::Entry.new]
data1 = t1.serialize
data2 = p1.serialize
File.open("bin.babel", "w+b") do |f|
f.write(data1)
f.write(data2)
end
mem_buf = File.new('bin.babel').binmode
t2 = BabelTest::TestBasic.new
t2.deserialize mem_buf
p2 = BabelTest::TestComplex.new
p2.deserialize mem_buf
And a javascript example that uses the generated file test_babel.js
var c1 = new TestComplex();
c1.list1 = [0, 1, 255, 0x7FFFFFFF, 0x7FFFFFFF+1, 0xFFFFFFFE, 0xFFFFFFFF];
c1.list2 = [0,1, 15,16, 127,128, 254,255];
c1.map1[0] = 10;
c1.map1[10] = 100;
c1.map2["FooBar"] = [new Entry(), new Entry()];
console.log("SERIALIZE");
var ca = c1.serialize();
console.log("DESERIALIZE");
var c2 = new TestComplex();
c2.deserialize(new BabelDataReader(ca));
console.log(c2);
require 'divine'
struct 'SignedInt' do
list :list1, :sint32
list :list2, :sint64
end
Divine::GraphGenerator.new.draw(".", "graph", "jpg")
Divine::CodeGenerator.new.generate(:java, file: 'test.java')
Divine::CodeGenerator.new.generate(:csharp, file: 'test.cs')
a Java example that uses the generated file test.java
import java.io.ByteArrayInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.util.ArrayList;
public class JavaTest {
public void testSignedInt() throws IOException {
SignedInt ser = buildObj();
serialize(ser);
byte[] res = deserialize();
SignedInt deser = new SignedInt();
deser.deserialize(new ByteArrayInputStream(res));
compare(ser, deser);
}
public SignedInt buildObj() {
SignedInt obj = new SignedInt();
obj.list1 = new ArrayList<Integer>(){{
add(-1);
add(-2);
add(-3);
add(Integer.MAX_VALUE);
add(Integer.MIN_VALUE);
}};
obj.list2 = new ArrayList<Long>(){{
add(-1L);
add(-2L);
add(-3L);
add( (long)Math.pow(2, 54-1)-1 );
add( (long)(Math.pow(2, (54-1)) - Math.pow(2, 54)) );
}};
return obj;
}
public void compare(SignedInt obj1, SignedInt obj2) {
for (int i = 0; i < obj1.list1.size(); i++){
System.out.println("Ser = " + obj1.list1.get(i) + ", Deser = " + obj2.list1.get(i));
}
for (int i = 0; i < obj1.list2.size(); i++){
System.out.println("Ser = " + obj1.list2.get(i) + ", Deser = " + obj2.list2.get(i));
}
}
public void serialize(Divine obj) throws IOException {
byte[] data = obj.serialize();
File file = new File("bin.babel");
try {
new FileOutputStream(file).write(data);
} catch (Exception e) {
e.printStackTrace();
}
}
public byte[] deserialize() throws IOException{
File file = new File("bin.babel");
byte[] data = new byte[(int) file.length()];
try {
new FileInputStream(file).read(data);
} catch (Exception e) {
e.printStackTrace();
}
return data;
}
}
And a C# example that uses the generated file test.cs
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using divine;
namespace test
{
class divine
{
public static void Main(String[] args)
{
SignedInt ser = buildObj();
serialize(ser);
byte[] res = deserialize();
SignedInt deser = new SignedInt();
deser.deserialize(new MemoryStream(res));
compare(ser, deser);
System.Console.Read();
}
public static SignedInt buildObj() {
SignedInt obj = new SignedInt();
obj.list1.Add(-1);
obj.list1.Add(-2);
obj.list1.Add(-3);
obj.list1.Add(int.MaxValue);
obj.list1.Add(int.MinValue);
obj.list2.Add(-1);
obj.list2.Add(-2);
obj.list2.Add(-3);
obj.list2.Add( (long) Math.Pow(2, 53) -1 );
obj.list2.Add( (long) (Math.Pow(2, 53) - Math.Pow(2, 54)) );
return obj;
}
public static void compare(SignedInt obj1, SignedInt obj2)
{
for (int i = 0; i < obj1.list1.Count; i++)
{
System.Console.Write("Ser = " + obj1.list1[i] + ", Deser = " + obj2.list1[i] + "\n");
}
for (int i = 0; i < obj1.list2.Count; i++)
{
System.Console.Write("Ser = " + obj1.list2[i] + ", Deser = " + obj2.list2[i] + "\n");
}
}
public static void serialize(Divine obj)
{
try
{
byte[] data = obj.serialize();
File.WriteAllBytes("bin.babel", data);
}
catch (System.IO.IOException ex)
{
throw ex;
}
}
public static byte[] deserialize()
{
try
{
byte[] data = File.ReadAllBytes("bin.babel");
return data;
}
catch (System.IO.IOException ex)
{
throw ex;
}
}
}
}
require 'divine'
struct 'Foobar' do # Default version is '1'
int8 :foo
end
struct 'Foobar', version: 2 do
int8 :foo
int8 :bar # We added a new field named 'bar' in version 2 of Foobar
end
Divine::CodeGenerator.new.generate(:ruby, file: 'test_babel.rb')
Divine::CodeGenerator.new.generate(:java, file: 'test_babel.java')
There are some basic rules regarding versioning of structs
- A versioned struct defines all fields you want to serialize/deserialize
- You can delete and add fields as you whish between versions
- You are not allowed to change type of a defined variable between versions
- You cannot have a bigger version number than 255
- The class that represents the struct also defines a 'struct_version' that keeps the current version of the struct
When starting to use generated code in production, the defined structs cannot be changed without breaking everything (unless you really know what you're doing). To prevent that you change a struct by accident, you can 'freeze' a struct. The easiest way to get started is to add a empty freeze field to the struct, like below
require 'divine'
struct 'Foobar', freeze: '' do
int8 :foo
int8 :bar
end
Divine::CodeGenerator.new.generate(:ruby, file: 'test_babel.rb')
The compiler will throw a runtime exception saying that the MD5 sum differs. Take the MD5 sum from this exception and put into the freeze field as below
require 'divine'
struct 'Foobar', freeze: '3e59aa582d3137a2d0cdba174e5aa6b18beb649b' do
int8 :foo
int8 :bar
end
Divine::CodeGenerator.new.generate(:ruby, file: 'test_babel.rb')
It is now not possible to alter Foobar by accident. If you make a change to the struct, you will also need to provide a correct MD5 sum.
To generate a graphviz diagram of your defined structs, add the following line to your definition file
Divine::GraphGenerator.new.draw(".", "graph", "jpg")
Javascript does only support numbers in the range of -9,007,199,254,740,992 to 9,007,199,254,740,991, a runtime error is thrown if you try to deserialize bigger number.
Version 0.0.5
- Adapted to docile 1.1.5
- Removed short_binary
Version 0.0.4
- Added dint63 (Dynamic Int 63)
- Added graphviz graph generation
Version 0.0.3
- Added C# code generator
- Added sint32 and sint64 (Signed Int 32 and 64)
- Added versioning and freezing
Add this line to your application's Gemfile:
gem 'divine'
And then execute:
$ bundle
Or install it yourself as:
$ gem install divine
TODO: Write usage instructions here
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request