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(4BPP SMS/GG/WSC) Neo-Geo Sprite Converter
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freem/NeoSpriteConv
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(4BPP SMS/GG/WSC) Neo-Geo Sprite Converter (Version 1.0) by AJ/freem (http://www.ajworld.net/ and http://freem.co/) ========================================================== [Information] This program converts 4BPP Sega Master System/Game Gear/WonderSwan Color tiles to Neo-Geo sprite tile format. It should be noted that the output format is not suited for immediate use with either cart or CD. "Why SMS/GG/WSC", you may ask? The format is close to the Neo-Geo sprite format, unlike the SNES (for which tools exist already). (I wrote this tool since I was tired of decode16/recode16's interactive mode UI. No disrespect intended; I just prefer to pass parameters in on the command line.) ================================================================================ [Usage] neosprconv (infile) [outfile] outfile is optional; if omitted, the default filename is "outfile.c0". ================================================================================ [Conversion] I noted above that "the output format is not suited for immediate use with either cart or CD". Depending on what system you're targeting, you're going to need to perform a different task. (Converting to Cart) Cart systems have the .c# ROMs, where each odd-numbered file has the first two bitplanes, and the even-numbered files have the second two bitplanes. To convert a "outfile.c0" to the numbered C ROMs, you'll need a program that can split files by words (each two bytes). ROMWak can do this with the /w option. (Converting to CD/.SPR) CD systems use a .SPR file, so you're halfway there. All you need to do is byteswap the output. Yes, it's that simple. ================================================================================ The latest version can be found at http://www.ajworld.net/neogeodev/
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