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Increase zombienet blocks per round to avoid invalid tx #893

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merged 1 commit into from
Nov 26, 2024

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Due to this Issue concerning the pallet_session, each block where a new session starts deems all tx attempted to be included in it as invalid, which is specially annoying during zombienet testing as we need to track if those tx has been finalized. For testing purposes (til the mentioned issue is addressed), we increase the number of blocks per round, which implies an increase in the number of blocks per session, in order to 'dodge' those blocks.

@tsenovilla tsenovilla linked an issue Nov 26, 2024 that may be closed by this pull request
@tsenovilla tsenovilla merged commit 1ea6b9a into main Nov 26, 2024
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@tsenovilla tsenovilla deleted the fix/workaround-e2e-test branch November 26, 2024 09:43
@tsenovilla tsenovilla removed a link to an issue Nov 29, 2024
@tsenovilla tsenovilla linked an issue Nov 29, 2024 that may be closed by this pull request
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e2e are deterministic
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