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friedev/minieval

Minieval

A tiny medieval city builder.

How to Play

In Minieval, your goal is to earn as many victory points (VP) as you can in a limited number of turns. You can earn VP by placing buildings, but buildings cost gold (GP) to build. You can see your current GP and VP on the top left.

The GP and VP you earn from a building are affected by the buildings next to it. For example, placing a house next to a shop will earn you more GP, but placing 2 shops next to each other will cost you more GP due to competition.

Roads can be used to connect buildings that are otherwise out of range. Any buildings connected by a road will interact with ALL buildings on that same road network. These interactions will only affect the GP you gain from the building, and NOT the VP.

Buildings can't be destroyed, but you can always undo your last move.

Controls

Mouse:

  • Place building: left click
  • Pan camera: right click and drag
  • Zoom: scroll
  • Reset zoom: middle click
  • Undo: back thumb button
  • Redo: forward thumb button

Keyboard:

  • Select cell: number pad, vi keys
  • Select building: 0-9
  • Place building: space
  • Pan camera: arrows, WASD
  • Zoom: Q/E
  • Undo: Ctrl+Z
  • Redo: Ctrl+Y
  • Menu: escape

Controller:

  • Select cell: right stick, D-pad
  • Select building: bumpers
  • Place building: A, right trigger
  • Pan camera: left stick
  • Menu: start/menu
  • Undo: B
  • Redo: Y
  • Zoom: press left/right stick

Credits

Minieval 1.0.0 was created in one semester by members of the UNL Game Development Club:

Subsequent updates developed by Aaron Friesen.

Software used: Godot Engine, GIMP, LMMS, jfxr

See THIRD-PARTY_ASSETS.md for the list of third-party assets used and their licenses.

License

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Tiny medieval city builder

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License

AGPL-3.0, CC-BY-SA-4.0 licenses found

Licenses found

AGPL-3.0
LICENSE.txt
CC-BY-SA-4.0
ASSET_LICENSE.txt

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