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SPACEMAZE 2014: DELUXE COPYRIGHT 2014, TR STUDIOS, FAIRFAX, VA, USA Folders: .git contains github information assets contains sound, images and animations for the game, in subdirectories blogs contain developer blog html files contributionreviews contains the individual reports for contribution and group review js contains all javascript files promotionals contains the design document, video, and screenshots Structure of Code: Each screen is a separate gamestate, with global variables created for any information needed cross-states (ie. upgrades, current level, etc.) Each level is a separate gamestate, which then moves to other gamestates depending on win/loss Enemy and player characters are assets of each level How to play: Use the mouse to control the ship, and lighting click to shoot Traverse maze, defeating enemies until arriving at the exit Spend parts to upgrade fire rate or lighting range Credits: explosion spritesheet: http://thundernoodle.net/notblog/2011/10/17/how-to-animate-a-sprite-using-a-sprite-sheet-in-xna/ LevelOne spritesheet: http://rpgconspiracy.files.wordpress.com/2011/06/steampunkish-tilee.png LevelOne Background: Copyright Microsoft PowerPoint, image modified by ASchilthelm LevelTwo spritesheet: http://s63.photobucket.com/user/busbuzz/media/TileD-2.png.html LevelTwo Background http://tiled-bg.blogspot.com/2012/11/texture-of-ice-background-for-websites.html Sound: The Quarantine Zone (20 Years Later) by Gustavo Santaolalla - The Last of Us Soundtrack
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