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A Modern Frontend-Setup for Play with SASS and ES6

This example provides a pretty straight forward way to integrate a contemporary frontend-technology stack (Yarn, Gulp, SASS and Webpack2 with ScmaScript 6) together with a Play Framework web application.

TL;DR

If you are already familiar with the technologies above, feel free to just checkout the project:

git clone git@github.com:frne/play-sass-es6.git
cd play-sass-es6

# build assets
cd static && gulp && cd -

# run play application
sbt frontend/run

The repo contains an SBT multi-project build with a standard Play 2.6 (Scala) web application in module webapp/. The static/ directory contains the SASS and JavaScript (ES6) sources and a Gulp / Webpack build pipeline writing the assets into Play's public/managed asset directory. The Play application uses sbt-web for caching and delivery of the assets.

Note: If errors occure during execution of the above commands, keep reading...

Prerequisites

Environment

To build the application and frontend assets, JDK 8, SBT and NodeJs are needed. Please refer to the installation instructions on the webpages to get them running.

Note: This example was built and tested on Ubuntu Linux 16.4 with OpenJDK 1.8.0_131, SBT 1.0.2 on Scala 2.12.3 and NodeJs v6.11.4.

Frontend Tools

First of all, we need to install the Yarn package manager. Detailed instructions can be found here. Run yarn -v, to check if the installation was successful.

Next, the gulp and webpack CLI tools need to be installed globally:

sudo yarn global add gulp-cli webpack

The above command will add the commands gulp and webpack to your path. Run sudo yarn global bin to get the install location.

Project Setup

Play Framework

To start off, a new Play project needs to be created. The documentation provides an easy way to do that using giter8 templates. In this example, the Play Scala Seed 2.6.x is used:

sbt new playframework/play-scala-seed.g8

Note: This example is based on the Scala seed, but should work for Java as well.

As an optional step, I would recommend to setup Play as an SBT multi-project build. This helps to keep the project structure clean and allow module-wise builds.

Basically, create a subdirectory called webapp and move the directories app/, conf/, public/ and test/ into it:

mkdir webapp
mv -v app webapp/
mv -v conf webapp/
mv -v public webapp/
mv -v test webapp/

The play application lives now in the subirectory webapp/ so the build needs to be changed accordingly. Update build.sbt like this:

import sbt.Keys._

// settings for all modules
val commonSettings = Seq(
  organization := "io.github.frne",
  version := "1.0-SNAPSHOT",
  scalaVersion := "2.12.3"
)

// global module definition
// this just aggregates all submodules
lazy val playScssEs6 = (project in file(".")).
  settings(
    name := "play-scss-es6"
  ).
  aggregate(webapp)

// webapp module definition (Play Framework)
lazy val webapp = (project in file("webapp")).
  settings(
    commonSettings,
    libraryDependencies ++= Seq(
      guice,
      "org.scalatestplus.play" %% "scalatestplus-play" % "3.1.2" % Test
    )
  ).
  enablePlugins(PlayScala)

After that, refresh the project in your IDE. You should now be able to start the Play application:

sbt webapp/run

Yarn dependencies

For the frontend build, create another subdirectory called static, naviagte into it and initialize Yarn:

mkdir static
cd static
yarn init

Complete the setup. It should look like the following:

yarn init v1.2.1
question name (static): play-scss-es6
question version (1.0.0): 
question description: The frontend setup for the Play SASS ES6 example
question entry point (index.js): js/main.js
question repository url: https://github.com/frne/play-sass-es6
question author: Frank Neff
question license (MIT): 
question private: false
success Saved package.json
Done in 91.65s.

Once yarn is initialized, dependencies for the frontend build can be added:

yarn add --dev gulp gulp-clean gulp-sass gulp-postcss gulp-uglify autoprefixer cssnano webpack webpack-stream \
  babel-core babel-loader babel-preset-es2015 babel-plugin-transform-es2015-modules-strip vinyl-named gulp-rename \
  gulp-image
yarn add bootstrap@4 popper.js font-awesome jquery

The tools installed with --dev are used to build the assets. The other libs on the second line are frontend dependencies used in the example. Yarn can install every nodejs package, so feel free to add / remove some. Also a file called yarn.lock has beed added. This is used to keep track of installed libs / versions and should never be changed manually.

Gulp / Webpack Build

To get compiled JS- and CSS-files, a Gulp build pipeline is used. Create a file called Gulpfile.js in the static directory and add the following contents:

'use strict';

// libs ##################################
const gulp = require('gulp');
const named = require('vinyl-named')
const sass = require('gulp-sass');
const webpack = require('webpack');
const webpackStream = require('webpack-stream');
const clean = require('gulp-clean');

// config ##################################
const destRoot = "../webapp/public/managed/";
const destCss = destRoot + "css/";
const destJs = destRoot + "js/";

// main tasks ##################################

gulp.task('default', ['sass', 'js']);

// helper tasks ##################################
gulp.task('sass', function () {
    return gulp.src('./sass/*.scss')
        .pipe(sass().on('error', sass.logError))
        .pipe(gulp.dest(destCss));
});

gulp.task('js', function () {

    const webpackConfig = {
        module: {
            loaders: [
                {
                    test: /\.js$/,
                    loader: 'babel-loader',
                    query: {
                        presets: ['es2015']
                    }
                }
            ]
        },
        plugins: [
            new webpack.ProvidePlugin({ // inject ES5 modules as global vars
                $: 'jquery',
                jQuery: 'jquery',
                'window.jQuery': 'jquery',
                Tether: 'tether',
                Popper: 'popper.js'
            })
        ],
        stats: {
            colors: true
        },
        devtool: 'source-map'
    };

    return gulp.src('./js/*.js')
        .pipe(named())
        .pipe(webpackStream(webpackConfig))
        .pipe(gulp.dest(destJs));
});

The first block imports the required node modules. After that, the destination directories are configured. The config above will write the compiled JavaScript and CSS into the public asset directory of the play application.

The main task default defines the action whis is executed when gulp (without arguments) is executed.

The js task loads all JavaScript files directly residing in js/ (put dependencies in subdirectories), compiles the EcmaScript 6 modules and writes the final main.js into the target dir.

The sass task loads all SASS files directly residing in sass/ compiles them and writes the final CSS-files into the target dir.

Extended Gulp Setup

The above gulp pipeline produces valid assets, but is pretty straight forward and not production-ready. The following additional configuration should be made for production use and development convenience.

JavaScript

For prod, minified (*.min.js) files should be produced. Add the following to the Gulp build:

// add dependencies
const rename = require('gulp-rename');
const uglify = require('gulp-uglify');

// add task
gulp.task('jsProd', ['js'], function () {
    return gulp.src(destJs + '*.js')
        .pipe(named())
        .pipe(uglify())
        .pipe(rename({
            suffix: ".min"
        }))
        .pipe(gulp.dest(destJs));
});

SASS

The generated CSS files should also be compressed and for better browser-support autoprefixed. The PostCss library is used to make general CSS optimizations after compile. Add / modify the following in Gulp build:

// add dependencies
const postCss = require('gulp-postcss');
const cssnano = require('cssnano');
const autoprefixer = require('autoprefixer');

// add task
gulp.task('sassProd', ['sass'], function () {
    return gulp.src(destCss + '*.css')
        .pipe(named())
        .pipe(postCss([
            autoprefixer({browsers: ['last 2 versions']}),
            cssnano()
        ]))
        .pipe(rename({
            suffix: ".min"
        }))
        .pipe(gulp.dest(destCss));
});

Copy Static Assets

Web Fonts (i.e. needed by the Font-Awesome icon library), but also other static assets like images, should be copied to Play's asset directory so they can be delivered.

Add the following task to copy fonts:

gulp.task('fonts', function () {
    return gulp.src(['./node_modules/font-awesome/fonts/*'])
        .pipe(named())
        .pipe(gulp.dest(destRoot + 'fonts/'));
});

Optimize Images

Images can be optimized (filesize) and copied to Play's assets using the following task:

gulp.task('images', function () {
    return gulp.src('./images/**/*')
        .pipe(named())
        .pipe(image())
        .pipe(gulp.dest(destRoot + 'images/'));
});

Note: This is an expensive task and can (according to number and size of images) take minutes.

Main Tasks

For convenience, the main tasks should be extended with the following:

// main tasks ##################################

gulp.task('default', ['sass', 'js', 'fonts', 'images']);

gulp.task('dist', ['sassProd', 'jsProd', 'fonts', 'images']);

gulp.task('watch', function () {
    gulp.watch(['./js/**', './sass/**'], ['sass', 'js']);
});

gulp.task('clean', function () {
    return gulp.src(destRoot, {read: false})
        .pipe(clean({force: true}));
});

This provides a gulp dist task, which is used to build all production assets, and a gulp watch task, which will recompile assets when they are changed. The latter is very convenient for development.

The gulp-clean task removes generated files from dist directory.

Play Application Setup

Play already delivers the JS/CSS files, if they are included in a template:

@(title: String)(content: Html)

<!DOCTYPE html>
<html lang="en">
    <head>
        @* Here's where we render the page title `String`. *@
        <title>@title</title>
        <link rel="stylesheet" media="screen" href="@routes.Assets.versioned("managed/css/main.css")">
        <link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">

    </head>
    <body>
        @content

      <script src="@routes.Assets.versioned("managed/js/main.js")" type="text/javascript"></script>
    </body>
</html>

For production setups, caching and delivery should be further optimized. Play can "fingerprint" (hash) assets to improve caching and deliver gzipped assets, if the browser supports that. To enable it, an SBT-Web pipeline is used.

Add the following SBT plugins to project/plugins.sbt:

addSbtPlugin("com.typesafe.sbt" % "sbt-digest" % "1.1.3")

addSbtPlugin("com.typesafe.sbt" % "sbt-gzip" % "1.0.2")

In build.sbt, the asset pipeline stages must be defined:

// webapp module definition (Play Framework)
lazy val webapp = (project in file("webapp")).
  settings(
    commonSettings,
    pipelineStages := Seq(digest, gzip), // add digest (fingerprinting) and gzip compression
    libraryDependencies ++= Seq(
      guice,
      "org.scalatestplus.play" %% "scalatestplus-play" % "3.1.2" % Test
    )
  ).
  enablePlugins(PlayScala)

Note: These features only show full effect when play runs in prod mode (sbt stage or sbt dist)

The improvements above configure play for the following asset delivery behavior:

  • In prod-mode, Play will automatically pick the minified version of an asset by its filename. E.g. main.min.js will be delivered instead of main.js if it exists.
  • An asset fingerprint (hash) will be added to the filename (e.g. main.min.js will become 2ea61a7c328152d9a7e01e76db3e8b81-main.min.js). The hash changes when the file is changed.
  • Because of the fingerprinting, play will serve the assets with aggressive caching instructions to a browser
  • If the browser allows gzip compression, a gzipped variant of the asset will be delivered

This is a production HTTP request / response delivering main.min.js with fully optimized asset and caching:

GET /assets/managed/js/2ea61a7c328152d9a7e01e76db3e8b81-main.min.js HTTP/1.1
Host: localhost:9000
Connection: keep-alive
User-Agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/60.0.3112.113 Safari/537.36
Accept: */*
Referer: http://localhost:9000/
Accept-Encoding: gzip, deflate, br
Accept-Language: en-US,en;q=0.8,de;q=0.6
HTTP/1.1 200 OK
ETag: "2ea61a7c328152d9a7e01e76db3e8b81"
Vary: Accept-Encoding
Accept-Ranges: bytes
Cache-Control: public, max-age=31536000, immutable
Last-Modified: Fri, 13 Oct 2017 10:34:12 GMT
Referrer-Policy: origin-when-cross-origin, strict-origin-when-cross-origin
X-Frame-Options: DENY
Content-Encoding: gzip
X-XSS-Protection: 1; mode=block
X-Content-Type-Options: nosniff
Content-Security-Policy: default-src 'self'
X-Permitted-Cross-Domain-Policies: master-only
Date: Fri, 13 Oct 2017 14:49:45 GMT
Content-Type: application/javascript; charset=UTF-8
Content-Length: 49756

Further Reading / Sources

Play

Gulp

Webpack

Misc

If you finds bugs or have improvements, feel free to open a pull request.

License

Copyright 2017 Frank Neff

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.