-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Refactor frame buffer driver to direct rendering manager (DRM) #30
Comments
@FlyGoat, this issue is registered for the refactoring to the DRM. |
Relevant comments in #10 are #10 (comment), #10 (comment) and #10 (comment). See also the DRM section on the wiki. The most grave problem is the apparently significant user space breakage with the generic DRM frame buffer subsystem. |
@FlyGoat, what’s your take on the recent possibility of merging new fbdev drivers? You previously posted that by policy it wouldn’t be accepted. The new maintainer Helge Deller recently announced that among his goals was
@mirh, perhaps there’s some hope for having a good text console after all! The Graphics Synthesizer uses a lot of fbcon acceleration methods, and I’m happy to see that Helge Deller is about to reinstate them. |
Yes I guess it is possible for now? The previous policy was no new driver will be accepted. The new maintainer Helge Deller had a demonstrated histrory on working with retro computing so I guess he knows our situation :-) |
Frame buffer device drivers are no longer accepted in the kernel. Write a direct rendering manager (DRM) device driver instead.
This is required for #1.
The text was updated successfully, but these errors were encountered: