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SAM Coupé emulator
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SimCoupe - A SAM Coupe Emulator Version 1.1 *ALPHA*, released ??? By Simon Owen <simon.owen@simcoupe.org> * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * INTRODUCTION SimCoupe emulates the SAM Coupe - a Britsh Z80-based home computer released in 1989 by Miles Gordon Technology. See the Links section at the end of this document for more information, including history and technical specifications. This release of SimCoupe was derived from Allan Skillman's SimCoupe 0.72 for DOS and Unix. It has been almost completely rewritten to improve accuracy, features, and portability. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * LOADING SOFTWARE SAM starts up ready to accept BASIC programs, with software loaded from tape or disk. The steps required to boot a disk on a real SAM are: 1) Press the reset button to Return to the start-up screen 2) Insert disk in floppy drive 1 3) Press F9 (or enter BOOT) to boot the disk The equivalent steps in SimCoupe are: 1) Press F12 to reset the emulated SAM 2) Press F1 to browse for a disk image 3) Press Numpad-9 or type BOOT and press Enter The default SimCoupe settings actually make the final step unnecessary - disks inserted into drive 1 at the SAM start-up screen are booted automatically. To boot a disk inserted at any other time, press F12 to reset then Numpad-9 to boot (Numlock must be On). Commercial titles will start automatically when booted, but some SAM disks found online may not. Here are the common failure messages: "55 Missing Disk, 0:1" There's no disk in drive 1 - did you insert into drive 2 instead? "19 Loading error, 0:1" The boot sector (track 4, sector 1) could not be loaded. The disk could be unformatted or may be damaged. "53 No DOS, 0:1" The disk does not have a valid boot sector, and cannot be booted. The default SimCoupe settings avoid this error by substituting an internal DOS image, so you're more likely to see the following error instead. "101 no AUTO* file, 0:1" DOS was booted, but no filename startig with "auto" was found to load. To avoid this error, boot using BOOT 1 instead, which loads DOS but doesn't attempt to auto-run any file. Try DIR 1 to list the files on drive 1, then LOAD n, where n is a file number to load. "0 OK, 0:1" DOS was loaded and an "auto" file was found, but there was no auto-run line number to execute from. Use LIST to check for a BASIC listing, and RUN to execute it. Otherwise use DIR 1 for a directory listing, to manually select a file to load. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DISK IMAGES SimCoupe can use software in the following disk image types: .MGT - Simple sector dump of +D/SAM disks: 2 sides, 80 tracks/side, 10 sectors/track, 512 bytes/sector = 819200 bytes. Older images in this format may have a .dsk file extension. This is the preferred format for normal format SAM disks, and is compatible with the /dev/fd0u800 device in Linux. .SAD - SAm Disk format, created by Aley Keprt. Also a sector-based dump, but with a 22-byte file header allowing disk-wide geometry adjustments to sides/disk, tracks/side, sectors/track and bytes/sector. Normal SAM disks stored in SAD format are 819222 bytes, but a difference in track order prevents removing the 22-byte header to give an equivalent MGT image. Version 2 SAD images are the same basic format, but compressed using gzip. .DSK - Extended DSK (EDSK) images, originally used for Amstrad CPC and Spectum +3 disks. A flexible format able to represent all existing SAM disks, and also the preferred format used by the worldofsam.org archive. Images size is proportional to the disk geometry, with a normal SAM disk around 840K. SBT - Sam BooTable files, created by Andrew Collier. These are self-booting files designed to be copied to an empty SAM disk, then booted. While not technically disk images, SimCoupe treats them as such (read-only). * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * REAL DISKS With only a few exceptions, original SAM disks can often be used directly in SimCoupe under Windows and Linux. Even custom-formatted titles such as Lemmings and Prince of Persia can be booted directly from original disks. Windows requires use of a free driver for complete control over the floppy drive. This is a one-time install, and must be run by a user with Administrator access rights. The driver installer is available from: http://simonowen.com/fdrawcmd/ To use real disks under Windows XP or later: 1) Install the fdrawcmd.sys driver, if not already installed 2) Insert your SAM disk into PC drive A: 3) Select "Open A:" from the File menu to use as SAM drive 1 4) Boot/use the disk as normal To use real disks under Linux: 1) Ensure your user has read-write access to /dev/fd0 2) Insert your SAM disk into PC drive A: 3) Press F1 to browse for a drive 1 disk 4) Browse to /dev/fd0 and click OK Note: USB floppy drives don't allow access to the floppy controller, which is needed for real disk access in SimCoupe. Only floppy drives connected directly to a motherboard floppy controller will work, and modern systems often lack one. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * FLOPPY TRANSFERS For occasional access to original SAM disks, the real disk feature is usually the most convenient option. For regular use it's better to create a disk image, and use that in SimCoupe instead. If you only need to transfer a single data file in or out of SimCoupe, use the Import Data (F4) or Export Data (Shift-F4) features instead. If you're writing disk images back to a real floppy, you must use only original double-density disks. The lower magnetic sensitivity of high-density disks make them unsuitable for double-density use, even if you cover the density hole. As a very rough guide, double-density disks are generally blue and high-density disks are black. Windows 2000 or later Use SamDisk 3.x, available from http://simonowen.com/samdisk/ To create a disk image from an existing SAM floppy disk: SamDisk.exe a: image.dsk To write a disk image back to a real floppy disk: SamDisk.exe image.dsk a: If your disk is a normal SAM/MGT format, add the -m option when creating the disk image to read only the used areas of the disk. Windows 98/98/Me Use Edwin Blink's Disk Image Manager, available from: http://www.samcoupe-pro-dos.co.uk/edwin/software/diskmanager/diskmanager.htm To create a disk image from an existing SAM floppy disk: 1) Insert your SAM disk in A: 2) On the 'Sam disk' menu, select 'Load' 3) On the File menu, select "Save diskimage as..." 4) Browse to a suitable save location and name the new image To write a MGT/SAD disk image back to a real floppy disk: 1) On the File menu, select "Open diskimage" 2) Browse to find the existing image 3) Insert your SAM disk in A: 4) On the "Sam disk" menu, select "Save" Disk Image Manager supports MGT (with a .dsk extension) and SAD disk images. It can also be used to add/extract single files from both real disks and disk images. Linux MGT images are directly compatible with the /dev/fd0u800 floppy device. If /dev/fd0u800 doesn't already exist, create it as root using: mknod /dev/fd0u800 b 2 120 To create a disk image from an existing SAM floppy disk: dd if=/dev/fd0u800 of=image.mgt conv=noerror,sync To write a disk image back to a real floppy disk: dd if=image.mgt of=/dev/fd0u800 conv=noerror,sync To format a new SAM disk use: fdformat /dev/fd0u800 To create a blank disk image use: dd if=/dev/zero of=image.mgt bs=512 count=1600 Custom-formatted and copy-protected disks cannot be transferred using this method, but most can still be used directly in SimCoupe by opening /dev/fd0 for floppy 1. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * HARD DISKS SimCoupe emulates the Atom and Atom Lite hard disk interfaces. Atom's DOS (BDOS) is compatible with the original SAMDOS. The hard disk is treated as an array of floppy-sized records, giving good compatibility with existing software. Real hard disks and compact flash (CF) cards can be used under Windows, Linux and Mac OS X. This gives a fast and reliable way to share data between with a real SAM machine. For your safety, only existing Atom-formatted disks can be opened in SimCoupe, so be sure to format them on the real SAM first. If you don't have a real device to use, you can still work with existing hard disk images files (HDF): 1) Press F10 to open the SimCoupe options 2) In the Disks section, click "..." next to the Atom interface type 3) Browse to select an existing HDF image file to use 4) Click OK twice and you're ready to boot BDOS To create and prepare a new HDF image: 1) Press F10 to open the SimCoupe options 2) In the Disks section, click "..." next to the Atom interface type 3) Enter a new path and size in megabytes (32MB = 40 floppy records) 4) Click OK twice to create the disk and return to the emulation 5) Boot a BDOS version (1.6e is recommended) 6) With "Floppy drive" selected, press Cursor-right to view the files 7) Select "Formatter" and press Enter 8) Press Enter again, then "Y" to begin the Atom format 9) Your HDF image is now ready to use! For more details on using BDOS, visit Edwin Blink's site: http://www.samcoupe-pro-dos.co.uk/edwin/software/bdos/bdos.htm Windows 2000/XP 1) Insert your CF card in the USB reader 2) In SimCoupe, press F10 to open the options 3) In the Disks section, click the combo-box down-arrow for the Atom 4) Select the device to use (typically \\.\PhysicalDrive1) 5) Click OK twice and you're ready to boot BDOS Linux The details for discovering the IDE/CF device path will depend on the Linux distribution you're using, but is usually one of the following: - For IDE hard disks, try "fdisk -l" as root to list available devices - For USB devices, try "tail -f /var/log/messages" then inserting it - Failing those, browse through the raw "dmesg | less" output Once you've found the device path: 1) In SimCoupe, press F10 to open the options 2) In the Disks section, enter the device path for the Atom hard disk 3) Click OK then Close, and you're ready to boot BDOS Mac OS X 1) Insert the CF card in your USB reader 2) When warned about an unreadable disk, click Ignore 3) Open Disk Utility and select your CF volume (orange USB icon) 4) Click Info on the toolbar, and find the Disk Identifier (such as disk1) 5) Prefix the identifier with "/dev/r" for the device path (/dev/rdisk1) 6) In SimCoupe, press Cmd-F10 to open the options dialog 7) In the Disks section, enter the device path for the Atom hard disk 8) Click OK then Close, and you're ready to boot BDOS! In most cases you only need to determine the device path once, as it will be the same the next time you insert it. It will only change if other disk devices have been added/remove in the meantime. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * PRINTING SimCoupe supports print-to-file on all platforms, making it easy to export code listings to a plain text file. Configure as follows: 1) Press F10 to open the options 2) Select the Parallel section 3) Under the Port 1 drop-down, select Printer 4) In the Printer Device section, select "File: prntNNNN.txt" 5) Click OK to accept the new settings. You can now print from most applications, and use LLIST to print BASIC listings. The output will be saved to a file in your Data Files directory, with a unique name matching the template "prntNNNN.txt". Under Windows you can also print to a real printer by selecting the device name in step 4) above. Please note that only true SAM-compatible printers can be used, particularly if you're printing non-text output. If your device is not compatible, use the print-to-file option then open and print the text output. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * KEYBOARD INPUT The default SAM keyboard mode allows letters, digits and symbols to be typed as normal on your keyboard, with SimCoupe automatically converting them to the appropriate SAM key sequence. There's also a Spectrum mapping mode to use when running Spectrum software, and a raw mode to disable the mappings. The SAM has a keypad of function keys from F0 to F9 located on the right-side of the keyboard. For similar key positions in SimCoupe, the SAM keypad is mapped to the numeric keypad on your keyboard. You'll need to have Numlock enabled for these keys to be recognised. Don't forget that when SAM software refers to function keys, you must use the numeric keypad instead! F1 to F12 keys on your keyboard are used for emulator functions, with the default mappings shown below. Under OS X, keys F9 to F12 are used by Expose and Dashboard, so you'll need to hold the Command key in addition to the combinations below to access them. F1 = Open disk 1 Shift-F1 = Eject disk 1 Ctrl-F1 = Save disk 1 Alt-F1 = New disk 1 F2 = Open disk 2 Shift-F2 = Eject disk 2 Ctrl-F2 = Save disk 2 Alt-F2 = New disk 2 F3 = Tape browser F4 = Import data Shift-F4 = Export data Alt-F4 = Exit application F5 = Toggle 5:4 display F6 = Toggle display smoothing F7 = Toggle CRT scanlines Shift-F7 = Toggle hi-res scanlines F8 = Toggle full-screen F9 = Debugger Shift-F9 = Save screenshot F10 = Options F11 = NMI Button F12 = Reset button Ctrl-F12 = Exit application PrintScrn = Save SAM screenshot in PNG format Pause = Pause emulation Scroll Lock = Pause emulation Ctrl-Break = Reset Ctrl-Keypad * = Reset Ctrl-Keypad - = Normal emulation speed Keypad - = Reduce emulation speed Keypad + = Increase emulation speed Keypad * = Turbo speed Turbo speed disables the frame sync and sound, and limits the display to just 5 frames per second. This usually gives a big speed boost, which is useful for zooming through slow sections in games and demos, etc. SAM shift modifier keys and special symbols are mapped as follows: Insert = Inv Left-Ctrl = Symbol Right-Ctrl = Cntrl Left-Alt = Cntrl (if enabled) Right-Alt = Edit (if enabled) Menu Key = Edit ` (backtick) = (c) . (on keypad) = (c) § (section) = # The following additional combinations are also provided for convenience, since they map common keys to the equivalent function on the SAM: Native key SAM key ---------- ------- Delete = Shift-Delete Numlock = Symbol-Edit (toggles SAM BASIC keypad mode) Home = Cntrl-Left End = Cntrl-Right Page Up = F4 Page Down = F1 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DEBUGGER The debugger provides code, text, data and graphical views of memory, with typical debugging functions such as single-stepping and breakpoints. The debugger starts in disassembly view, highlighting the next instruction. Symbols are shown for ROM locations, and for custom code if built with pyz80 using the --mapfile= option. The register panel on the right shows the current system state. Register panel The first 7 lines of the panel show Z80 register values, with changed registers display in pink text. Below it are the current interrupt mode, and the interrupt state (EI or DI). The arrows below the SP value point to the top of the stack, where the top 4 values are shown. 'IM' shows the current interrupt mode, and IFF1 status (DI/EI). 'Stat' shows the 5 interrupt status flags: O=midi-out, F=frame, I=midi-in, M=mouse and L=line. These letters are visible when the corresponding interrupt type is active (low) in the status port (F9/249). 'Scan' shows the line number (0-311) and line-cycle counter (0-383) for the current raster position within the frame. If the position is within the visible area, the raster is shown on the display as a pulsing white dot. 'T' shows the cycle offset within the current frame (0-119807). Below it is the number of cycles since the debugger was last active. During single stepping this shows the timing for the last instruction, including any I/O contention delays. Stepping over an instruction will give the total time for the step. 'A/B/C/D' show the page present in each of the four 16K mamory banks. This will be ROM 0-1, RAM 00-1F for internal memory, or EXT 00-FF for external memory. Cyan text indicates the area is read-only. 'L/H/V/M' show the current LMPR/HMPR/VMPR paging register values, plus the current display mode (1-4). 'Events' shows upcoming events, and the number of cycles before they are due: FRAM = start of frame interrupt LINE = start of line interrupt IEND = end of active FRAME or LINE interrupt MIDI = MIDI OUT interrupt MEND = end of active MIDI OUT interrupt MOUS = mouse reset after strobe BLUE = Blue Alpha clock tick ASIC = end of ASIC startup sequence TAPE = next tape edge due Keys active in all views: A = enter new view address B = breakpoint list C = code trace history D = disassembly view G = graphics view H = change HMPR page L = change LMPR page M = change screen mode N = number view T = text view V = change VMPR page Keypad-0 = toggle ROM0 Keypad-1 = toggle ROM1 Keypad-2 = toggle RAM write-protection Keypad-3 = toggle external RAM Ctrl-T = toggle debugger transparency Esc = exit debugger, or return to disassembly view Disassembly View: S = toggle symbol display U = execute until condition is met Keypad-7 = single step 1 instruction Keypad-8 = step over instruction Keypad-9 = step out of function Keypad-4 = step 10 instructions Keypad-5 = step 100 instructions Keypad-6 = step 1000 instructions Ctrl-Keypad-8 = step over with code timing (no ints, border contention) Left/Right = scroll 1 byte Up/Down = scroll 1 instruction PgUp/PgDn = scroll 1 page Ctrl-Left/Right = move PC by 1 byte Ctrl-Up/Down = move PC by 1 instruction Return = debugger command mode (see below) Text/Number View: Up/Down = scroll by 1 line Left/Right = scroll by 1 byte PgUp/PgDn = scroll by 1 page Graphics View: 1/2/3/4 = select screen mode Up/Down = scroll by 1 line Left/Right = scroll by 1 byte Ctrl-Up/Down = zoom in/out Ctrl-Left/Right = adjust column width by 1 byte PgUp/PgDn = scroll by 1 column Ctrl-PgUp/PgDn = scroll by 1 page Debugger Command Mode: q / quit = exit debugger di / ei = disable/enable interrupts im M = set interrupt mode M (0-2) reset = reset emulation nmi = generate non-maskable interrupt zap = replace current instruction by NOP call ADDR = simulate call of address A push W = push 16-bit value W onto stack pop [reg] = pop 16-bit value, optionally to register break = set paging+interrupts in an attempt to return to BASIC x N = execute N instructions [x] until COND = execute until condition is true (one-shot) bpu COND = breakpoint on condition (permanent) bpx ADDR = execute breakpoint at ADDR with optional condition bpm ADDR [r|w|rw] = memory breakpoint with optional access specifier bmpr A B [r|w|rw] = memory range breakpoint between locations A and B bpio P [rw|r|w] = I/O breakpoint on port P bpint I = breakpoint on interrupt (frame/line/midi/midiin/midiout) flag +|- sz5h3vnc = set and/or reset flag bits bc N = clear breakpoint N (* for all) bd N = disable breakpoint N bd N = enable breakpoint N exx = exchange BC/DE/HL with BC'/DE'/HL' ex R1,R2 = exchange register R1 with register D2 ld R,N = load register R with value N r R=N = load register R with value N out P,N = write value N to port P poke A,N1[,N2,...] = poke address A with one or more values Breakpoint addresses are resolved to a physical location, so they'll trigger if the same underlying memory is access from a different paging position. They can also be specified in page:offset format for an explicit location e.g. bpx 1:0 will break when page 1 offset 0 (BASIC address 0x8000/32768) is executed. Breakpoints accept an optional condition, by adding "if COND" to the end of the command. If present, the breakpoint will only trigger when the expression is true. Single-stepping a HALT instruction will step into the interrupt handler, assuming interrupts are enabled. Stepping over a HALT will completely execute the handler, as if stepping over a call. Step-over also recognises JP/JR instructions, and will single-step to follow the jump rather than attempting to step over it. To return to the current execution point after browsing other memory locations, press A to enter a new address and enter "pc" as the expression. Alternatively, single-step and the view will automatically return to the next instruction. To aid to debugging, conditional instructions show whether or not the condition is met by the current flags. If execution flow is changing, the current highlight changes from yellow to green, and an arrow indicates whether the change is above or below the current location. Double-clicking on an instruction in disassembly view will set an execution breakpoint for that address. Numeric expressions: Operators Unary: + - ~ ! * = Binary arithmetic: + - * / \ % Logical: && || and or Comparison: == != <> < > <= >= Bitwise arithmetic: & | ^ band bor bxor Bitwise shift: << >> Symbols: Single registers: a f b c d e h l i r ixh ixl iyh iyl Double registers: af bc de hl af' bc' de' hl' ix iy sp pc Paging: lpage hpage vpage vmode lepage hepage rom0 rom1 wprot Registers: lepr hepr lpen hpen status lmpr hmpr vmpr midi border addr Interrupts: ei di iff1 iff2 im I/O: inval outval Display: dline sline Execution: inrom call autoexec Functions PEEK <addr> = 8-bit lookup in currently paged RAM DPEEK <addr> = 16-bit lookup in currently paged RAM The '=' unary operator has a special use in expressions. Its operand is evaluated immediately, and the value inserted in the expression instead of the operand itself. The first example below shows why this can be useful. Example UNTIL expressions: Break when the current value of HL changes: hl != =hl Break at the next HALT instruction: peek pc == 0x76 Break when 123 is written to any port: outval == 123 Break when screen mode 3 is selected: vmode == 3 Break when 12345 is top of stack: dpeek sp == 12345 Break when the raster is drawing screen line 0: sline == 0 Break when A, B and IXl are equal: (a == b) && (b == IXl) Execute Until breakpoints are only temporary, and cleared when the debugger is next activated, regardless of whether they were triggered. This also applies to other simple breakpoints, such as step-out and step-over. The debugger works natively in hexadecimal, but allows values to be entered in other bases using an appropriate prefix or suffix: Decimal: 0n12345 or 12345. Hexadecimal: 1234 or 0x1234 or 1234h or $1234 or &1234 or #1234 Character: "a" or 'a' Binary: %10101100 Octal is not supported, so leading zeroes have no special meaning. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * OPTIONS The section below describes all setting available in the Options (F10): System Internal RAM - the base SAM model comes with only 256kB main memory, with an internal add-on board to boost it to 512kB. Many software titles require 512kB to work correctly. External memory - external add-on packs are available to extend memory in 1MB blocks. Programs needed to be written specially to use external memory, with only a few titles doing so. They include MasterDOS, MasterBASIC and the TopGun Demo. Custom 32K ROM image - if blank a built-in v3.0 ROM image is used. Use AL-BOOT ROM if Atom Lite is connected - if the Drive 2 is configured as an Atom Lite device, this option applies ROM patches to automatically boot from it. This is not available if a custom ROM image is in use. Display Enable hardware acceleration [Win32] - uses the hardware features of your video card to generate the display image. You should only ever need to temporarily disable this if troubleshooting display driver issues. Bi-linear fitering (smoothing) - smooth the display image when stretching to fill the SimCoupe window. Renderer [Win32] - Auto-select will use Direct3D 9 on Windows Vista or later, and DirectDraw on Windows XP. Enable TV scanlines - show alternate lines at reduced brightness, to simulate the scanline effect present on older CRT displays (default = on). High resolution (display native) - alternate scanlines at the resolution of your monitor, instead of the resolution of the SAM display (default = on). Intensity - set the intensity of the scanlines, from 0% to 95% (default = 75%). Sound SID Interface - selects the type of SID chip connected to the Quazar SID interface. The (default) 6581 is the traditional chip found in the original C64 machines, with a gritty sound. The 8580 is the chip found in newer C64 models, with a cleaner and brighter sound. DAC on port 7C - select the type of DAC device present on SAM's port 7C. The Blue Alpha sampler has a custom clock frequency for variable speed playback. The SAMVoc and Paula (no relation to the Amiga chip!) are simple DAC output devices. MIDI Out - select a device for MIDI output, which may be a real device or software synthesizer. Parallel Port 1/2 - selects the device to connect to the virtual printer port. With Printer selected you have a choice of printing to a file or a real printer device. Mono-DAC emulates an 8-bit mono sound device, and EDdac/SAMdac an 8-bit stereo device. The latter is highly recommended for use with Stefan's SAM MOD Player. Printer device - if Printer is selected above, this is the file or device to use for output. The "File:" option auto-generates a unique file to hold the output, and saves it to your Data Files path. Automatically flush print jobs - if no data is sent to the port within 2 seconds, any remaining print data with be flushed to the output device. Input Keyboard - in SAM Coupe mode letters and symbols are converted to the key sequence required to generate the same symbol on SAM. For example, pressing Shift-0 on a typical PC keyboard generates ')'. SimCoupe converts it to Shift-9 to generate the same symbol on SAM. If you require a literal Shift-0, select Disabled from the mode list. Automatic mode also detects the presence of a Spectrum ROM and will use ZX Spectrum mappings. Use Left-Alt for Cntrl key - maps the Left-Alt key to the Cntrl key on the SAM keyboard, in addition to the Right-Ctrl key. Left-Alt is located in a similar keyboard position to SAM's Cntrl key. Note: enabling this option blocks normal Windows menu combinations, such as Alt-F for the File menu. However, you can still press and release Alt to activate the menu, then press F to open the file menu and navigate as normal. Use Alt-Gr for Edit key - maps the Right-Alt key to the Edit key on the SAM keyboard. Alt-Gr is located in a similar keyboard position to SAM's Edit key. Enable mouse interface - select to use your mouse with supported SAM software. Clicking on the SimCoupe window will activate the mouse when a program is reading it. For BASIC use, double-click the SimCoupe window to active it. To release mouse control for normal desktop use, press Esc or switch to another task using the keyboard. Joystick Player 1/2 - selects up to 2 devices to use for control input. Each can be set to control SAM joystick 1 (keys 6,7,8,9+0), SAM joystick 2 (keys 1,2,3,4+5), or a Kempston joystick used by Spectrum software. Drive 1 Device - select whether floppy drive 1 is installed in the left-hand bay. The ROM only supports booting from drive 1, but later loading is supported from either drive. Media - select either a disk image file or real device from the drop-down list (if supported). Drive 2 Device - select the type of device installed in in the right-hand bay. This can be None, Floppy, Atom (legacy) or Atom Lite. Media - select either a disk image file or real device from the drop-down list (if supported). Atom and Atom Lite devices support Master and Slave drives, which can be either HDF images or real devices. Only pre-formated hard disks and compact flash cards are listed, and you'll also need sufficient permission to access the raw disk devices. Under Windows this requires the user be running as an Administrator (elevated), or having SAMdiskHelper installed. Under Linux the user will often need to be a member of the 'disk' group. Misc SAMBUS clock - the most common clock hardware interface, as used by MasterDOS and BDOS. DALLAS clock - advanced clock hardware, supported by BDOS. Show disk drive activity lights - enables on-screen LEDs in the top left of the display, showing when the drive is active. Floppy drives are shown in green, Atom in orange, and Atom Lite in blue. Show status messages - enables the display of status text in the bottom right of the display. This are used to confirm various user actions, such as ejecting disks and changing runtime options. Show emulation speed - show the percentage of normal SAM running speed in the upper-right of the display window. Ask before saving disk image changes - prompts for confirmation before saving modifications back to disk images when they are ejected. This doesn't apply to changes saved manually using Ctrl-F1/F2. Helpers Fast boot after hardware reset - accelerates the cold-boot process, avoiding a few seconds delay while main memory is tested. Fast floppy disk access - accelerates the emulation speed when disks are being accessed, to speed up loading and saving. Auto-load media inserted at startup screen - automatically load disks and tapes inserted when SAM is showing the stripey boot screen. Allow booting from non-bootable disks - detects booting from an unbootable disk and temporarily replaces the boot disk with either an internal DOS image or a user-specified disk. Once DOS has booted the original disk is restored and the boot process continued. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * COMMAND-LINE OPTIONS SimCoupe supports the following command-line options, which override setting in the configuration file: -scale <int> Windowed mode scaling: 1=50%, 2=100%, 3=150% -ratio5_4 <bool> Stretch display width to 125% (default=no) -scanlines <bool> Show vertical lines for a TV effect -scanlevel <int> Scanline intensity percentage (default=75) -scanhires <bool> Scanlines at native resolution (default=yes) -mode3 <bool> Sample odd pixels in low-res (default=no) -fullscreen <bool> Start in full-screen mode (default=no) -depth <int> Colour depth for full-screen (default=16) -borders <int> Border size: 0=none, 1=small, 2=normal, 3=TV-visible, 4=full TV scan area -hwaccel <bool> Enable hardware acceleration (default=yes) -greyscale <bool> Greyscale mode (default=no) -filter <bool> Smooth emulated display (default=yes) -filtergui <bool> Smooth built-in GUI display (default=no) -direct3d <int> Use D3D9: -1=auto (default), 0=no, 1=yes [Win32] -avireduce <int> AVI audio: 0=lossless, 1=good (default) to 4=none -aviscanlines <bool> Include scanlines in AVI recording (default=no) -rom <path> 32K custom ROM image (blank for default v3.0) -romwrite <bool> Enable memory writes to ROM (default=no) -albootrom <bool> Enable Atom Lite boot ROM patches (default=no) -fastreset <bool> Skip SAM power-on memory test (default=yes) -asicdelay <bool> ASIC delay on first start (default=yes) -mainmemory <int> Main memory size in kB: 256 or 512 (default) -externalmem <int> External memory size in MB: 0 (default) to 4 -cmosz80 <bool> CMOS rather than NMOS Z80 (default=no) -speed <int> Emulator speed percentage (default=100) -drive1 <int> Drive 1: 0=none, 1=floppy -drive2 <int> Drive 2: 0=none, 1=floppy, 2=Atom, 3=Atom Lite -turbodisk <bool> Fast disk access sensitivity (default=yes) -saveprompt <bool> Prompt before saving changes (default=yes) -dosboot <bool> Automagically boot DOS (default=yes) -dosdisk <path> Custom DOS boot disk (blank for SamDos 2.2) -stdfloppy <bool> Assume real disks are normal format (default=yes) -disk1 <path> Disk image file for drive 1 -disk2 <path> Disk image file for drive 2 -atomdisk0 <path> Atom hard disk image or device path (Master) -atomdisk1 <path> Atom hard disk image or device path (Slave) -autoload <bool> Auto-load media at startup screen (default=yes) -turbotape <bool> Fast tape access (default=yes) -tapetraps <bool> Use tape traps for instant loading (default=yes) -inpath <path> Default path for input files -outpath <path> Default path for output files -keymapping <int> Keyboard mapping: 0=none, 1=auto, 2=SAM, 3=ZX -altforcntrl <bool> Use Left-Alt for SAM Cntrl key (default=no) -altgrforedit <bool> Use Alt-Gr for SAM Edit key (default=yes) -mouse <bool> Mouse interface enabled (default=no) -mouseesc <bool> Esc to release mouse capture (default=yes) -joytype1 <int> Joystick 1: 0=none, 1=Joy1, 2=Joy2, 3=Kempston -joytype2 <int> Joystick 2: 0=none, 1=Joy1, 2=Joy2, 3=Kempston -joydev1 <string> Joystick 1 device (default=none) -joydev2 <string> Joystick 2 device (default=none) -deadzone1 <int> Joystick 1 deadzone percentage (default=20) -deadzone2 <int> Joystick 2 deadzone percentage (default=20) -parallel1 <int> Parallel port 1 device: 0=none (default), 1=printer, 2=mono DAC, 3=stereo DAC -parallel2 <int> Parallel port 2 device: 0=none (default), 1=printer, 2=mono DAC, 3=stereo DAC -printerdev <string> Printer device name or path -printeronline <bool> Printer online (default=yes) -flushdelay <int> Printer flush delay in seconds (default=2) -midi <int> 0=none (default), 1=midi synth [Win32] -midiindev <string> MIDI-in device name/path (future) -midioutdev <string> MIDI-out device name/path -sambusclock <bool> SAMBUS clock (default=yes) -dallasclock <bool> DALLAS clock (default=no) -sound <bool> Sound enabled (default=yes) -latency <int> Sound latency: 1=best, 5=(default), 20=worst -dac7c <bool> DAC on port 7C: 0=none, 1=Blue Alpha (default), 2=SAMVox, 3=Paula -samplerfreq <int> Blue Alpha sampler frequency (defaut=18000) -sid <bool> SID chip: 0=none, 1=6581 (default), 2=8580 -drivelights <int> Floppy drive LEDs: 0=none, 1=top, 2=bottom -profile <int> Profiling stats: 0=off, 1=simple (default), 2=detailed percentage, 3=detailed timings -status <bool> Show status messages (default=yes) Key: <bool> 0 or 1, true or false, yes or no <int> an integer value in the range shown next to the parameter <string> string of characters, in "quotes" if it contains spaces <path> file/dir path, in "quotes" if it contains spaces To restore the defaults settings, close SimCoupe and delete the file: %APPDATA%\SimCoupe\SimCoupe.cfg [Windows] ~/.simcouperc [Linux] ~/Library/Preferences/SimCoupe Preferences [Mac OS X] * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * THANKS Allan Skillman - Father of the original SimCoupe Dave Laundon - CPU contention and sound enhancements Dr Ian Collier - Z80 core from his xz80 Spectrum emulator Dave Hooper - Phillips SAA 1099 chip emulator Dag Lem - MOS 6581/8580 chip emulator Dr Andy Wright - Permission to distribute the SAM ROMs Philip Kendall - Spectrum support library Sam Lantinga - Simple DirectMedia Library (SDL) Shawn Hargreaves - Allegro games programming library Jean-loup Gailly and Mark Adler - zlib compression library Special thanks to Andrew Collier, Edwin Blink, Chris Pile, Frode Tennebo, Steve Parry-Thomas and Robert Wilkinson, for their active roles during development. Thanks also to the sam-users mailing list, and everyone who sent feedback. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * LINKS SimCoupe Homepage: http://www.simcoupe.org/ SimCoupe project page: https://github.com/simonowen/simcoupe http://sourceforge.net/projects/simcoupe/ World of Sam archive: http://www.worldofsam.org/ Wikipedia entry for the SAM Coupe (and for more links): http://wikipedia.org/wiki/Sam_Coupe * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DISCLAIMER THIS PROGRAM AND DOCUMENTATION ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. BY USING THE PROGRAM, YOU AGREE TO BEAR ALL RISKS AND LIABILITIES ARISING FROM THE USE OF THE PROGRAM AND DOCUMENTATION AND THE INFORMATION PROVIDED BY THE PROGRAM AND THE DOCUMENTATION.
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