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Original file line number | Diff line number | Diff line change |
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#version 330 core | ||
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uniform sampler2D original; | ||
uniform float gamma; | ||
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// ******** TRANSFORMATION DATA ******** | ||
out vec4 FragColor; | ||
in vec2 TexCoords; | ||
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vec3 gammaCorrection(vec3 color) | ||
{ | ||
return pow(color, vec3(1.0 / gamma)); | ||
} | ||
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void main() { | ||
vec3 color = gammaCorrection(texture(original, TexCoords).rgb); | ||
FragColor = vec4(color, 1.0); | ||
} |
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#pragma once | ||
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namespace shkyera { | ||
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struct PostProcessingVolumeComponent | ||
{ | ||
float gamma{1.2}; | ||
bool toneMapping{true}; | ||
bool antiAliasing{true}; | ||
bool bloom{true}; | ||
bool global{false}; | ||
}; | ||
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} |
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