A clone of Spybot: The Nightfall Incident, written in Rust.
Obviously, the name is not final.
- Basic rendering
- Keyboard controls
- Mouse controls
- Movement
- Simple enemy-targetting attacks
- Self-targetting attacks
- Floor-targetting attacks
- Loading levels from files
- Simple AI players
- Undo
- GUI
- Better graphics
- Animations
- For example: losing cells on a unit makes those tiles sink into the ground
- Animations
- Story mode
- Actual units and attacks (with names and everything)
- Unit customisation?
- Multiplayer
- Fog-of-war levels (every level?) where the terrain & enemies are not visible unless they are in sight