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Offline Building #159
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@D3vil0p3r No, currently it's not supported for offline builds because it relies on puppeteer internally. However, I'm exploring the integration of another static SVG renderer for converting static SVG files. This approach will improve render performance, especially considering the breakdown of animation frames in previous versions of Bibata. I'm actively working on this enhancement and plan to include it in the next release of cbmp. Thank you for your patience and understanding. |
This last approach could be used for building offline or it needs an Internet access? |
@D3vil0p3r Offline. |
Thanks. I will wait for this update. Is there an ETA for it? |
The default renderer is now resvg-js. To use Puppeteer, either assign the `--puppeteer` option in the command line or set `"use": "puppeteer"` in the JSON config. Example in CLI Argument: ```bash npx cbmp -d svg -o out --puppeteer ``` **In config files:** ```json { "use": "puppeteer", "Sample 1": { "dir": "svg", "out": "out/sample1" }, "Sample 2": { "dir": "svg", "out": "out/sample2", "fps": 10 } } ``` Related to ful1e5/Bibata_Cursor#159
Related to ful1e5/Bibata_Cursor#159
I am a NixOS user and I would like to package more customized bibata cursors.
NixOS packaging works only offline. The problem is that, when:
is run,
npx cbpm
command tries to connect to Internet, so the package build fails with the following error:Is there a way to make
cbmp
working for offline build?If it is not possible, could you please add in this repository also all those Bibata Cursors of your Extra repository? Because by
ctgen build.toml
I can get them offline and delivering them in Nix repository.Thank you in advance.
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