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furudee/X2_SitRepAftermath
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[quote]A recent Resistance operation in the AO turned it into a crumbling combat zone, leaving destruction in their wake. Experience the aftermath of a fiery battle![/quote] Adds 1 new Sitrep, Operation Aftermath, to the game. [h2] HOW IT WORKS [/h2] Causes explosion events around the map at random locations, placing impact decals and simulates projectile gunfire for these decals [h2] CONFIGURATION [/h2] You can configure the amount of explosions, their environmental damage and radius. If you want, you can nuke the entire map! [h2] COMPATIBILITY [/h2] Should be compatible with any other mod I've attempted to make sure any units or objectives are not killed/destroyed [h2] KNOWN ISSUES [/h2] [list] [*] Destructibles like vehicles occasionally may not count as cover [*] No destruction happened at all - Loading a save should fix these issues [*] Barely any signs of impact at all - Most impact decals on surfaces are fading or barely noticeable [*] Map is intact when you arrive with Skyranger and everything blows up when you're on the ground - Limitations of the game, it's impossible to do it any sooner [/list] Please put a comment if you encounter a bug, odd behavior or have any ideas for the mod I've not tested the default configuration much, so if you have an idea for a balanced configuration please tell me Thank you! I hope you enjoy this mod!
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Mod for XCOM2: War of the Chosen
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