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This will allow the arrow to have the same behavior when picking vertices or edges as with other primitives.
However, we should also keep repeat_sources as a secondary option just in case we need to use some of the other VTK filters.
See an example of box actor (using repeat_primitives) here https://github.com/fury-gl/fury/blob/master/fury/actor.py#L1696
See the current implementation of arrow here https://github.com/fury-gl/fury/blob/master/fury/actor.py#L1768
The text was updated successfully, but these errors were encountered:
@skoudoro I am working on this
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hello, I saw this issue open can I on this.
fixed by @m-agour on #552. closing
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This will allow the arrow to have the same behavior when picking vertices or edges as with other primitives.
However, we should also keep repeat_sources as a secondary option just in case we need to use some of the other VTK filters.
See an example of box actor (using repeat_primitives) here https://github.com/fury-gl/fury/blob/master/fury/actor.py#L1696
See the current implementation of arrow here https://github.com/fury-gl/fury/blob/master/fury/actor.py#L1768
The text was updated successfully, but these errors were encountered: