Releases: fvtt-fria-ligan/forbidden-lands-foundry-vtt
v12.1.0
Minor Changes
- #448
861e660
Thanks @aMediocreDad! - Greatly reducing the amount of styling that the system does to foundry. Foundry is in the process of implementing themes, and application v2. The maintenance cost of overriding native UI is too high to be worth it.
Patch Changes
-
#449
b315c2a
Thanks @aMediocreDad! - Fixed an issue where critical injuries dragged onto character sheets would not be created -
#450
58baabf
Thanks @aMediocreDad! - Fixed an issue where the Adventure Site creation button would disappear when creating and adventure site -
#451
9fef0ec
Thanks @aMediocreDad! - Backported the Dark mode setting to v11 as it was only native to v12
v12.0.3
Patch Changes
-
#443
9729eeb
Thanks @aMediocreDad! - Consumable roll not correctly decreasing consumables -
#444
1d2974d
Thanks @aMediocreDad! - Fixes issue where a font had bad casing causing case-sensitive filesystems to miss it. -
#442
47f52eb
Thanks @aMediocreDad! - Fix skills not rendering correctly on character sheet when attributes have been swapped
v12.0.2
Patch Changes
-
#437
c26b1ff
Thanks @aMediocreDad! - Dark mode is now toggled through the Foundry core settings (which use the browser settings as default). Fixes to some rendering issues in dark mode -
#438
cad9d70
Thanks @aMediocreDad! - Solved a regression in initial v12 update where party sheets would not link to character and reference sheets.
Full Changelog: v12.0.1...v12.0.2
v12.0.1
What's Changed
- Update es.json by @Morveth in #426
- Update dataset.json to fix typo by @designvoid in #428
- fix: Adds German translations for Party Sheet incl. XP Dialog by @sebastiansIT in #433
- fix: 🐛 Adventure Site creation by @aMediocreDad in #434
- fix: 🐛 Negative successes not triggering mishaps by @aMediocreDad in #436
New Contributors
- @designvoid made their first contribution in #428
Full Changelog: v12.0.0...v12.0.1
v12.0.0
12.0.0
Major Changes
-
#424
5c570da
Thanks @aMediocreDad! - This version marks Foundry v12 compatibility. The module has been tested and updated to work with the latest version of Foundry.- Updated to work with Foundry v12
- Fixed Safecasting
- Added Sea Travel roll to party sheet and mishap tables
- Fixed a bug with artifact die roll modifier wrongly applying when gear bonus is selected
!Breaking: V10 Compatibility ended
New Contributors
v11.6.1
Patch Changes
- #416
ee6832c
Thanks @aMediocreDad! - Fix End of session XP feature thanks to @sp0ken
v11.6.0
v11.5.0
Minor Changes
-
#405
cbd2767
Thanks @aMediocreDad! - Improvements- Improved darkmode with a better color theme thanks to Perfecto Ignori.
- Sheets are now resizable using the resize handle again.
- Experience point / End of Session dialog is accessible from Party Sheet (thanks to @sp0ken for the dialog)
v11.4.2
Patch Changes
-
1e05574
Thanks @aMediocreDad! - Update Swedish translation -
#397
49d991f
Thanks @aMediocreDad! - Surface Critical Injuries in Monster Sheet -
#398
0fe0331
Thanks @aMediocreDad! - Fixes enrichment for Feature Others in weapons
v11.4.1
Patch Changes
-
#390
33f76f7
Thanks @aMediocreDad! - - Removes the combat module in favour of Year Zero Combat which is now required. Fixes to slow fast actions are being implemented in fvtt-fria-ligan/yearzero-combat-fvtt#38- Fixes an issue where roll modifiers were not applied to rolls
- Fixes an issue where the fast and slow actions had the wrong icons (#389)
If a token i stuck with old icons, it is possible to create a script macro that deletes all active effects on the current scene:
canvas.scene.tokens.map((token) => { const actor = token.actor; actor.deleteEmbeddedDocuments( "ActiveEffect", actor.effects.map((e) => e.id) ); });