A distributed chat messenger that uses Bluetooth LE mesh networks.
- Fully decentralized architecture, no server or Internet connection required
- Message caching, delayed transmission
- Public and private end-to-end-encrypted messaging channels
- Voice messages, image, file and contact attachments
- Full simulation environment with configurable nodes, links and much more included
- Cross-platform, portable core
The project consists of the following components:
DistributedChatKit
: The abstract application, platform-independent, transport-independent (uses interface for broadcasting/receiving messages)DistributedChatBluetooth
: An abstraction over platform-specific Bluetooth LE transportsDistributedChatApp
: The iOS/macOS implementation, uses Bluetooth LE as transport, does not require a serverDistributedChatCLI
: The CLI implementation, uses either HTTP/WebSockets as transport with the simulation server or Bluetooth LE (WIP)DistributedChatSimulationProtocol
: The high-level JSON-based protocol used between CLI and simulation serverDistributedChatSimulationServer
: The companion server for the CLI, relays messages between connected CLI nodes, provides web-interface for configuring links between nodesScripts
: Scripts for launching CLI instances conveniently and for testing the BLE transport
The dependency graph between these packages looks like this:
%%{init: {"flowchart": {"defaultRenderer": "elk"}} }%%
flowchart BT
subgraph cross-platform
DistributedChatBluetooth --> DistributedChatKit
DistributedChatCLI --> DistributedChatKit
DistributedChatCLI --> DistributedChatBluetooth
DistributedChatCLI --> DistributedChatSimulationProtocol
DistributedChatSimulationServer --> DistributedChatSimulationProtocol
end
subgraph "Apple platforms"
DistributedChatApp --> DistributedChatKit
DistributedChatApp --> DistributedChatBluetooth
end
First, make sure to have Swift 5.10+ or newer installed. Recent versions for Ubuntu and macOS can be found here.
To run the simulation server, navigate into the directory DistributedChatSimulationServer
and execute:
swift run
The web interface should now be accessible at http://localhost:8080
.
To start a single instance of the CLI, make sure that the simulation server is running, navigate into DistributedChatCLI
and execute:
swift run distributed-chat --name Alice
You can substitute any name for Alice. Once the CLI has started, the chosen name should show up as a node in the simulation server's web interface.
For convenience, there is a bash script for starting multiple instances of the CLI together in a single tmux
session. To use it, navigate into the root directory of this repository and run
Scripts/start_clis Alice Bob Charles Dave
...or however many clients you want to start. To stop all clients at once, press Ctrl + B
then type :kill-session
and press enter.
Building and running the iOS app is only possible on macOS, so make sure to have the following available:
- Xcode 15.4+
- Swift 5.10+ (should be included with Xcode)
- optionally an iOS device
The open the DistributedChatApp
subdirectory in Xcode and build/run the project.