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It would be useful if glm::mat3 / glm::mat4 types had explicit constructors accepting glm::quat
to make full support for standard conversion between quat / mat types and vice versa. glm::quat already implements this behaviour for mat types. it should be supported vice versa.
The text was updated successfully, but these errors were encountered:
GTC_quaternion supports quat_cast, mat3_cast and mat4_cast already.
Adding these constructors would add a dependency of core code (what GLSL supports) to extensions (what GLSL doesn't support). This is going against the spirit of the library.
It would be useful if glm::mat3 / glm::mat4 types had explicit constructors accepting glm::quat
to make full support for standard conversion between quat / mat types and vice versa. glm::quat already implements this behaviour for mat types. it should be supported vice versa.
The text was updated successfully, but these errors were encountered: