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shearZ3D #403
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I have checked what are you talking about, and you are right. http://www.cs.colorado.edu/~mcbryan/5229.03/mail/55.htm |
Thanks for verifying that issue. Has a bug report been submitted then? Thomas. From: Thom de Villa [mailto:notifications@github.com] GLM should follow the GLSL convention and store it's matrices in column-major order. references — |
This issue is fixed in GLM 0.9.8 branch for GLM 0.9.8.3 release. Thanks for reporting, |
Shouldn't the glm::shearZ3D transform be:
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