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* Test: Use Floss and Chai to Replace Jest (#778) test: Use Floss and Chai to Replace Jest * refactor: remove toolkit features (#780) * v0.7.0-beta.4 (#795) * Fix:local translate (#706) * fix(transform):local translate * Add component denpendent decorator (#796) * feat: add `dependentComponents` decorator * ci: remove ci on node 12 (#801) * Update README.md * Fix Test Version Error (#802) * ci: remove ci on node 12 * test: fix version * feat: add `priority` for renderer to order(#803) * feat(renderer): add `priority` for renderer to order * Fix SkyBox render mirror problem (#816) * refactor: fix skybox mirror problem * fix: change `region` and `pivot` origin to left-bottom (#809) * fix: change `region` and `pivot` origin to left-bottom * Merge latest main (#820) * v0.7.0-beta.4 * Update README.md * Update README.md * Update README.md * Add component denpendent decorator (#796) (#807) * feat: add `dependentComponents` decorator * fix(Renderer): destroy crash when material is null (#808) * Improve BlendShape when use attribute mode (#804) * feat: improve BlendShape when use attribute mode * v0.7.0-beta.5 * refactor: fix skybox mirror problem * fix: fixed the bug of animator revert when blendWeight length exceeds 4 (#817) * fix: fixed the bug of animator revert when blendWeight length exceeds 4 * v0.7.0-beta.6 * refactor: fix shader * fix(text): fix horizontal and vertical alignment error (#772) * fix(text): fix horizontal alignment error Co-authored-by: luzhuang <364439895@qq.com> Co-authored-by: singlecoder <singlecoder2014@gmail.com> * refactor: rename (#827) * v0.7.0-beta.7 * feat: physics character controller (#818) * feat: add `CharacterController` for physX backend * optimization camera code (#830) refactor: optimization camera code * Refactor `cloneTo` to `copyFrom` for math library and rename `setValue` to `set` (#844) * feat: refactor `cloneTo` to `copyFrom` for math library * feat: rename `setValue` to `set` for math library * Fix transform`translate` and `rotate` space bug (#847) * fix: transform`translate` and `rotate` space bug * refactor: opt comments * Feat(core): add more clear flag item for Camera.clearFlags (#843) * feat(core): add more clear flag item for Camera.clearFlags * v0.8.0-alpha.0 * v0.8.0-alpha.1 * Add SpriteRenderer drawMode property(support simple and sliced) (#828) * feat: add sprite draw mode(support simple and sliced) * fix: TextureCube is left-hand,so x need inverse (#855) * `InputManager` support pointer button and wheel (#831) * feat: `InputManager` support pointer button and wheel * Add basic physics joint component include `FixedJoint`, `SpringJoint`, `HingeJoint` (#853) * feat: basic physics joint * Use char cache mode for TextRenderer (#837) * feat(text): use char cache mode for TextRenderer * v0.8.0-alpha.2 * v0.8.0-alpha.3 * Optimization performance for `TextRenderer` to update world positions (#861) * refactor(text): optimization performance for `TextRenderer` to update world positions * Fix `InputManager` bug (#863) * fix: `pointer` position bug * fix: `pointerMovingDelta` value bug * fix: input `onPointerXX` bug not follow `Camera` cullingMask * fix(2d): `SpriteRenderer` can not show error (#865) * v0.8.0-alpha.4 * v0.8.0-alpha.5 Co-authored-by: Hu Song <gz65555@gmail.com> Co-authored-by: ChenMo <gl3336563@163.com> Co-authored-by: AZhan <njktsmshh@163.com> Co-authored-by: singlecoder <singlecoder2014@gmail.com> Co-authored-by: luzhuang <364439895@qq.com> Co-authored-by: zhuxudong <callzhuxudong@163.com> Co-authored-by: yangfengzzz <yangfengzzz@hotmail.com>
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