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Simplify and optimize texture structure #319

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GuoLei1990 opened this issue Jun 7, 2021 · 0 comments · Fixed by #715
Closed

Simplify and optimize texture structure #319

GuoLei1990 opened this issue Jun 7, 2021 · 0 comments · Fixed by #715
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@GuoLei1990
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GuoLei1990 commented Jun 7, 2021

Current texture design should improve.

  • Maybe combine Texrure2D and RenderColorTexture.
  • Maybe combine TexrureCube and RenderColorTexture.

Describe alternatives you've considered

  • RenderColorTexture's autoGenerateMipmap is not friendly to Texrure2D.
  • RenderColorTexture's format is not equal to Texture2D's format.

Design: @GuoLei1990

PR: @GuoLei1990

PR reviewers: @cptbtptpbcptdtptp , @zhuxudong , @GuoLei1990

@GuoLei1990 GuoLei1990 added this to the 0.5 milestone Jun 7, 2021
@GuoLei1990 GuoLei1990 self-assigned this Jun 7, 2021
@GuoLei1990 GuoLei1990 linked a pull request Jun 7, 2021 that will close this issue
3 tasks
@zhuxudong zhuxudong linked a pull request Jun 15, 2021 that will close this issue
3 tasks
@GuoLei1990 GuoLei1990 added the medium priority Medium priority issue label Jun 28, 2021
@GuoLei1990 GuoLei1990 modified the milestones: 0.5, 0.6 Aug 13, 2021
@GuoLei1990 GuoLei1990 modified the milestones: 0.6, 0.7 Nov 9, 2021
@GuoLei1990 GuoLei1990 added high priority High priority issue and removed medium priority Medium priority issue labels Feb 7, 2022
@GuoLei1990 GuoLei1990 linked a pull request Mar 30, 2022 that will close this issue
3 tasks
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