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feat: RenderColorTexture can be written by pixelbuffer and image #317

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Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

feature.

What is the current behavior? (You can also link to an open issue here)

RenderColorTexture can only writen by frame buffer.

What is the new behavior (if this is a feature change)?

Can writen by pixelBuffer and image.

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

No.

Other information:

@zhuxudong zhuxudong added this to the 0.4 milestone Jun 3, 2021
@zhuxudong zhuxudong self-assigned this Jun 3, 2021
@zhuxudong zhuxudong changed the title feat: support set pixel by RenderColorTexture feat: RenderColorTexture can be written by pixelbuffer and image Jun 3, 2021
@GuoLei1990 GuoLei1990 linked an issue Jun 7, 2021 that may be closed by this pull request
@GuoLei1990 GuoLei1990 modified the milestones: 0.4, 0.5 Jun 7, 2021
@GuoLei1990 GuoLei1990 closed this Jun 10, 2021
@GuoLei1990 GuoLei1990 deleted the branch galacean:dev/0.4 June 10, 2021 11:01
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Successfully merging this pull request may close these issues.

Simplify and optimize texture structure
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