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Fix 2D batch buffer error #2257

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merged 2 commits into from
Jul 23, 2024
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@singlecoder singlecoder commented Jul 23, 2024

Summary by CodeRabbit

  • Bug Fixes

    • Updated how vertex update ranges are managed, improving the rendering process.
    • Enhanced the clarity of vertex data management by renaming key properties to better reflect their purpose.
  • New Features

    • Improved logic for determining the endpoint of vertex updates, ensuring more accurate processing in the rendering pipeline.

@singlecoder singlecoder added bug Something isn't working 2D labels Jul 23, 2024
@singlecoder singlecoder self-assigned this Jul 23, 2024
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coderabbitai bot commented Jul 23, 2024

Walkthrough

The recent changes focus on enhancing the management of vertex data within the rendering pipeline. Key variables related to vertex updates have been renamed for clarity, shifting from updateVertexLength to updateVertexEnd. This adjustment improves the accuracy of how vertex endpoints are calculated, ensuring consistency across methods that handle vertex data. Overall, the modifications improve code readability and align variable names with their intended purposes.

Changes

Files Change Summary
src/RenderPipeline/BatchUtils.ts Renamed chunk.updateVertexLength to chunk.updateVertexEnd, shifting focus from vertex length to its endpoint, affecting vertex data processing.
src/RenderPipeline/PrimitiveChunk.ts Renamed updateVertexLength to updateVertexEnd, altering conditions in uploadBuffer method, improving clarity and consistency in vertex updates.

Poem

🐇 In the realm of render, hops a change,
Vertex endpoints now rearrange.
From length to end, a clearer sight,
Code now dances, oh what delight!
With bunnies cheering, let’s take a leap,
For in our code, new joys we keep! 🎉


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@singlecoder singlecoder added this to the 1.3 milestone Jul 23, 2024
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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between e3bf27e and 89a402b.

Files selected for processing (2)
  • packages/core/src/RenderPipeline/BatchUtils.ts (1 hunks)
  • packages/core/src/RenderPipeline/PrimitiveChunk.ts (4 hunks)
Additional comments not posted (3)
packages/core/src/RenderPipeline/BatchUtils.ts (1)

64-64: LGTM!

The change from updateVertexLength to updateVertexEnd improves clarity and aligns with the intended purpose of managing vertex endpoints.

packages/core/src/RenderPipeline/PrimitiveChunk.ts (2)

33-33: LGTM!

The initialization of updateVertexEnd to Number.MIN_SAFE_INTEGER is consistent with the purpose of tracking the maximum vertex endpoint.


93-104: LGTM!

The changes to use updateVertexEnd instead of updateVertexLength in the uploadBuffer method improve clarity and readability. The logic for determining the range of vertex updates is consistent with the new naming convention.

@GuoLei1990 GuoLei1990 changed the title Fix batch buffer error Fix 2D batch buffer error Jul 23, 2024
@GuoLei1990 GuoLei1990 merged commit 0baef3e into galacean:dev/1.3 Jul 23, 2024
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2 participants