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Fix 2D batch buffer error #2257
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WalkthroughThe recent changes focus on enhancing the management of vertex data within the rendering pipeline. Key variables related to vertex updates have been renamed for clarity, shifting from Changes
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (2)
- packages/core/src/RenderPipeline/BatchUtils.ts (1 hunks)
- packages/core/src/RenderPipeline/PrimitiveChunk.ts (4 hunks)
Additional comments not posted (3)
packages/core/src/RenderPipeline/BatchUtils.ts (1)
64-64
: LGTM!The change from
updateVertexLength
toupdateVertexEnd
improves clarity and aligns with the intended purpose of managing vertex endpoints.packages/core/src/RenderPipeline/PrimitiveChunk.ts (2)
33-33
: LGTM!The initialization of
updateVertexEnd
toNumber.MIN_SAFE_INTEGER
is consistent with the purpose of tracking the maximum vertex endpoint.
93-104
: LGTM!The changes to use
updateVertexEnd
instead ofupdateVertexLength
in theuploadBuffer
method improve clarity and readability. The logic for determining the range of vertex updates is consistent with the new naming convention.
Summary by CodeRabbit
Bug Fixes
New Features