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Fix e2e error #2447

Merged
merged 1 commit into from
Dec 2, 2024
Merged

Fix e2e error #2447

merged 1 commit into from
Dec 2, 2024

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zhuxudong
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@zhuxudong zhuxudong commented Dec 2, 2024

Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

Summary by CodeRabbit

  • New Features

    • Introduced an option to adjust anti-aliasing settings for improved performance.
  • Bug Fixes

    • Updated camera settings to enhance rendering quality.

@zhuxudong zhuxudong requested a review from GuoLei1990 December 2, 2024 19:24
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coderabbitai bot commented Dec 2, 2024

Walkthrough

The pull request introduces changes to the configuration of the WebGLEngine and the properties of the Camera components within the initFirstScene function. Specifically, it adds an antialias property set to false in the graphicDeviceOptions of the WebGLEngine, and modifies the msaaSamples property of the second camera from 4 to 1. These adjustments affect the rendering settings while maintaining the overall structure and logic of the scene initialization.

Changes

File Path Change Summary
e2e/case/multi-camera-no-clear.ts - Added antialias: false to graphicDeviceOptions in WebGLEngine.
- Changed msaaSamples from 4 to 1 for camera2 in initFirstScene function.

Possibly related PRs

  • Fix renderQueueType error #2437: The changes in this PR involve modifications to rendering logic, which may relate to the adjustments made to the Camera properties and rendering settings in the main PR, particularly concerning how rendering quality is managed.

Poem

🐰 In the land of code where cameras play,
Antialiasing whispers, "Let’s keep it at bay."
With samples reduced, the scene takes its form,
A dance of pixels, a new rendering norm.
Hopping through changes, with joy we embrace,
A clearer vision in this coding space! ✨


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@GuoLei1990 GuoLei1990 added the ignore for release ignore for release label Dec 2, 2024
@GuoLei1990 GuoLei1990 merged commit 0258bd0 into galacean:main Dec 2, 2024
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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (1)
e2e/case/multi-camera-no-clear.ts (1)

25-26: LGTM! Disabling antialias is appropriate for e2e tests

The addition of antialias: false is a good practice for e2e tests as it ensures consistent rendering across different test environments by eliminating browser-specific antialiasing variations.

Consider documenting this configuration requirement in the e2e testing guidelines to ensure other test cases follow the same pattern for consistent results.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 2c4baad and c71f7b7.

⛔ Files ignored due to path filters (1)
  • e2e/fixtures/originImage/Advance_multi-camera-no-clear.jpg is excluded by !**/*.jpg
📒 Files selected for processing (1)
  • e2e/case/multi-camera-no-clear.ts (2 hunks)
🔇 Additional comments (1)
e2e/case/multi-camera-no-clear.ts (1)

68-68: LGTM! Reducing MSAA samples complements the antialiasing changes

The reduction of msaaSamples to 1 aligns well with the disabled antialiasing at the engine level, ensuring consistent rendering across different test environments.

Please verify that the visual quality remains acceptable for the test case. You might want to compare the screenshot outputs with and without these changes:

✅ Verification successful

Let me verify if there are any other related files or changes that might help us understand the context better.


LGTM! MSAA sample reduction is consistent with the rendering pipeline

The change to reduce msaaSamples to 1 is verified to be correct because:

  • It aligns with the rendering pipeline's implementation in BasicRenderPipeline.ts where msaaSamples === 1 is a requirement for using blitFrameBuffer in WebGL2
  • The test case has a baseline image at e2e/fixtures/originImage/Advance_multi-camera-no-clear.jpg for comparison
  • The camera's HDR and post-processing setup will still work correctly with MSAA samples set to 1
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if there are any existing baseline screenshots for comparison

# Look for screenshot baselines or results
fd -e png -e jpg . | grep -i "multi-camera-no-clear"

Length of output: 111


Script:

#!/bin/bash
# Check for any related test configurations or setup files
rg -l "multi-camera-no-clear" --type ts

# Look for any camera-related MSAA configurations
rg "msaaSamples" --type ts -C 2

Length of output: 2772

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codecov bot commented Dec 2, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 70.55%. Comparing base (2c4baad) to head (c71f7b7).
Report is 1 commits behind head on main.

Additional details and impacted files
@@            Coverage Diff             @@
##             main    #2447      +/-   ##
==========================================
- Coverage   70.60%   70.55%   -0.05%     
==========================================
  Files         526      526              
  Lines       27628    27628              
  Branches     4160     4160              
==========================================
- Hits        19506    19494      -12     
- Misses       6561     6573      +12     
  Partials     1561     1561              
Flag Coverage Δ
unittests 70.55% <ø> (-0.05%) ⬇️

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