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Perf: release gpu command #503

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Oct 9, 2021
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39 changes: 29 additions & 10 deletions packages/rhi-webgl/src/WebGLRenderer.ts
Original file line number Diff line number Diff line change
@@ -21,7 +21,7 @@ import {
} from "@oasis-engine/core";
import { CameraClearFlags } from "@oasis-engine/core";
import { IPlatformPrimitive } from "@oasis-engine/design";
import { Color } from "@oasis-engine/math";
import { Color, Vector4 } from "@oasis-engine/math";
import { GLCapability } from "./GLCapability";
import { GLExtensions } from "./GLExtensions";
import { GLPrimitive } from "./GLPrimitive";
@@ -71,6 +71,10 @@ export class WebGLRenderer implements IHardwareRenderer {
private _activeTextureID: number = WebGLRenderingContext.TEXTURE0;
private _activeTextures: GLTexture[] = new Array(32);

// cache value
private _lastViewport: Vector4 = new Vector4(undefined, undefined, undefined, undefined);
private _lastClearColor: Color = new Color(undefined, undefined, undefined, undefined);

get isWebGL2() {
return this._isWebGL2;
}
@@ -181,11 +185,16 @@ export class WebGLRenderer implements IHardwareRenderer {
return this.capability.canIUseCompressedTextureInternalFormat(type);
}

viewport(x, y, width, height) {
viewport(x: number, y: number, width: number, height: number): void {
// gl.enable(gl.SCISSOR_TEST);
// gl.scissor(x, transformY, width, height);
const gl = this._gl;
gl.viewport(x, gl.drawingBufferHeight - y - height, width, height);
const lv = this._lastViewport;

if (x !== lv.x || y !== lv.y || width !== lv.z || height !== lv.w) {
gl.viewport(x, y, width, height);
lv.setValue(x, y, width, height);
}
}

colorMask(r, g, b, a) {
@@ -205,11 +214,18 @@ export class WebGLRenderer implements IHardwareRenderer {
} = engine._lastRenderState;

let clearFlag = gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT;

if (clearFlags === CameraClearFlags.DepthColor) {
clearFlag = clearFlag | gl.COLOR_BUFFER_BIT;
if (clearColor) {
gl.clearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
clearFlag |= gl.COLOR_BUFFER_BIT;

const lc = this._lastClearColor;
const { r, g, b, a } = clearColor;

if (clearColor && (r !== lc.r || g !== lc.g || b !== lc.b || a !== lc.a)) {
gl.clearColor(r, g, b, a);
lc.setValue(r, g, b, a);
}

if (targetBlendState.colorWriteMask !== ColorWriteMask.All) {
gl.colorMask(true, true, true, true);
targetBlendState.colorWriteMask = ColorWriteMask.All;
@@ -245,13 +261,16 @@ export class WebGLRenderer implements IHardwareRenderer {
/** @ts-ignore */
(renderTarget._platformRenderTarget as GLRenderTarget)?._activeRenderTarget();
const { width, height } = renderTarget;
gl.viewport(0.0, 0.0, width, height);
this.viewport(0, 0, width, height);
} else {
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
const viewport = camera.viewport;
const width = gl.drawingBufferWidth;
const height = gl.drawingBufferHeight;
this.viewport(viewport.x * width, viewport.y * height, viewport.z * width, viewport.w * height);
const { drawingBufferWidth, drawingBufferHeight } = gl;
const width = drawingBufferWidth * viewport.z;
const height = drawingBufferHeight * viewport.w;
const x = viewport.x * drawingBufferWidth;
const y = drawingBufferHeight - viewport.y * drawingBufferHeight - height;
this.viewport(x, y, width, height);
}
}