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Merge Main branch #826
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Merge Main branch #826
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* feat: add engine settings
* feat: modify physics-related class for editor
* refactor: merge main to dev/0.6
Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com>
…alacean#552) * feat: add `StateMachineScript`
* fix: onEndRender trigger error
* feat: add rgbm decode mode
* fix: color space correction
…galacean#560) * feat: change clipTime to normalized as same as transitionTime for more understandable
* feat: support ambient-light replacement Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com> Co-authored-by: GuoLei <gl3336563@163.com>
* feat: adapter oasis editor with ambient light
* fix: use alipay cdn for physx wasm * fix: include wasm files
* fix: the compatibility problem of IOS lower version
# Conflicts: # packages/core/src/animation/Animator.ts # packages/core/src/animation/internal/AnimatorStatePlayData.ts # packages/rhi-webgl/src/WebGLRenderer.ts
* feat: solve math design circular dependency (galacean#488) * feat: solve math design cirular dependency * PhysX based raycast and collider (galacean#505) * feat: add physx version raycast and trigger * feat: add trigger event in script * feat: Add InputManager (galacean#497) * feat: add InputManager * Fix InputManager's Bug which will be triggered when there is no physics engine. (galacean#524) * fix:InputManager modify timing * Lite Physics Package (galacean#522) * feat: add physics lite package * Refactor: split pbr shader (galacean#514) * refactor: pbr shader clean up * feat: add createCapsule in PrimitiveMesh (galacean#515) * feat: add createCapsule in PrimitiveMesh * Feat: support read/write mipmap data from textures and render target (galacean#382) * feat: support render to mip level * feat: support reading from texture with mip level * Feat: hdr runtime (galacean#523) * feat: support IBL HDR Specular * perf: plane horizontal default (galacean#535) * perf(plane): plane horizontal default * fix(plane): fix cull face (galacean#537) * fix(plane): fix uv error (galacean#538) * feat: add more uv channel and color (galacean#548) * Feat: Sprite add clone function. (galacean#532) * feat: sprite add clone function * Add color space (galacean#543) * feat: add engine settings * fix: opt code (galacean#519) * feat: modify physics-related class for editor (galacean#547) * feat: modify physics-related class for editor * Merge main to dev/0.6 (galacean#553) * refactor: merge main to dev/0.6 * fix: bump verison (galacean#557) Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com> * fix: shader error (galacean#556) Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com> * feat/add AnimatorState script for handle animatorState's lifecycle (galacean#552) * feat: add `StateMachineScript` * feat: support skybox with hdr(rgbe) format (galacean#567) * feat: add rgbm decode mode * fix: color space correction (galacean#566) * fix: color space correction * fix: bump version (galacean#568) * feat: change clipTime to normalized as same as transitionTime for mo… (galacean#560) * feat: change clipTime to normalized as same as transitionTime for more understandable * feat: add method: addEvent overload (galacean#559) * feat: support ambient-light replacement (galacean#569) * feat: support ambient-light replacement Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com> Co-authored-by: GuoLei <gl3336563@163.com> * Feat/ambient light adapter editor (galacean#570) * feat: adapter oasis editor with ambient light * feat: add getCurrentAnimatorState API and fix crossfade time (galacean#565) * fix: use alipay cdn for physx wasm (galacean#571) * add wasm file (galacean#572) * fix: use alipay cdn for physx wasm * fix: include wasm files * Fix : the compatibility problem of IOS lower version (galacean#573) * fix: the compatibility problem of IOS lower version Co-authored-by: yangfengzzz <yangfengzzz@hotmail.com> Co-authored-by: AZhan <njktsmshh@163.com> Co-authored-by: zhuxudong <callzhuxudong@163.com> Co-authored-by: JujieX <67930474+JujieX@users.noreply.github.com> Co-authored-by: singlecoder <singlecoder2014@gmail.com> Co-authored-by: shensi.zxd <shensi.zxd@alibaba-inc.com> Co-authored-by: luzhuang <364439895@qq.com>
# Please enter a commit message to explain why this merge is necessary, # especially if it merges an updated upstream into a topic branch. # # Lines starting with '#' will be ignored, and an empty message aborts # the commit.
* feat: add `dependentComponents` decorator
* feat: improve BlendShape when use attribute mode
… 4 (galacean#817) * fix: fixed the bug of animator revert when blendWeight length exceeds 4
* fix(text): fix horizontal alignment error
…ean#766) * fix: crossFade bug when two AnimatorState use one AnimationClip galacean#766 Co-authored-by: wz84888 <wz84888@antgroup.com>
* types: export `BoolUpdateFlag` type
* feat: add macros property for ShaderData * fix: fix bug when `enableMacro` and `disableMacro`
GuoLei1990
approved these changes
Jun 10, 2022
zhuxudong
approved these changes
Jun 10, 2022
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