Improved version match strategy. Credit: https://github.com/game-ci/d… #394
test.yml
on: push
Setup Build Matrix
13s
Ubuntu Base and Hub
3m 8s
Windows Base and Hub
1h 15m
Matrix: reportingTest
Matrix: ubuntu-editor
Matrix: windows-editor
Annotations
1000 warnings
Ubuntu (2023.2.20f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.2.20f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2023.2.20f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2023.2.20f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.2.20f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2023.2.20f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.2.20f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.2.20f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2023.2.20f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.2.20f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.2.20f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2023.2.20f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.2.20f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.2.20f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2023.2.20f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.2.20f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.2.20f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2023.2.20f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.2.20f1, android)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
|
Ubuntu (2023.2.20f1, android)
Errors during XML parse:
|
Ubuntu (2023.2.20f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2023.2.20f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.2.20f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2023.2.20f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.2.20f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2023.2.20f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/MultiplayerManager.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2023.2.20f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2023.2.20f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/MultiplayerManager.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2023.1.20f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.1.20f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2023.1.20f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.1.20f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.1.20f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.1.20f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2023.1.20f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2023.1.20f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.1.20f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2023.1.20f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.1.20f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2023.1.20f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.1.20f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.1.20f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2023.1.20f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.1.20f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2023.1.20f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2023.1.20f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2023.1.20f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2023.1.20f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.1.20f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2023.1.20f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.1.20f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2023.1.20f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2023.1.20f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2023.1.20f1, android)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
|
Ubuntu (2023.1.20f1, android)
Errors during XML parse:
|
Ubuntu (2023.1.20f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2023.1.20f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2023.1.20f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.3.27f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2022.3.27f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2022.3.27f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.3.27f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2022.3.27f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.3.27f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.3.27f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2022.3.27f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.3.27f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.3.27f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2022.3.27f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.3.27f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.3.27f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2022.3.27f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.3.27f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.3.27f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2022.3.27f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.3.27f1, android)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
|
Ubuntu (2022.3.27f1, android)
Errors during XML parse:
|
Ubuntu (2022.3.27f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2022.3.27f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.2.21f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.3.27f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2022.3.27f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2022.3.27f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2022.3.27f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2022.3.27f1, webgl)
Activation failed, attempting retry #1
|
Ubuntu (2022.3.27f1, webgl)
Activation failed, attempting retry #2
|
Ubuntu (2022.3.27f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.3.27f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2022.3.27f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.3.27f1, webgl)
Activation failed, attempting retry #1
|
Ubuntu (2022.3.27f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.3.27f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, base)
Activation failed, attempting retry #1
|
Ubuntu (2022.2.21f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.2.21f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.2.21f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.2.21f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2022.2.21f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.2.21f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.2.21f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.2.21f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.1.24f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.2.21f1, android)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
|
Ubuntu (2022.1.24f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, android)
Errors during XML parse:
|
Ubuntu (2022.1.24f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.2.21f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2022.2.21f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.2.21f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.2.21f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.2.21f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.2.21f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2022.2.21f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2022.2.21f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2022.2.21f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.2.21f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2022.1.24f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.1.24f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2022.1.24f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2022.1.24f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.1.24f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2022.1.24f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.1.24f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.1.24f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2022.1.24f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.1.24f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.1.24f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2022.1.24f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.1.24f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.1.24f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2022.1.24f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.1.24f1, android)
Activation failed, attempting retry #1
|
Ubuntu (2022.1.24f1, android)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
|
Ubuntu (2022.1.24f1, android)
Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
|
Ubuntu (2022.1.24f1, android)
Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
|
Ubuntu (2022.1.24f1, android)
Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
|
Ubuntu (2022.1.24f1, android)
Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/03 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
|
Ubuntu (2022.1.24f1, android)
Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
|
Ubuntu (2021.3.38f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, base)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2022.1.24f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.3.38f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2022.1.24f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.3.38f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.1.24f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2022.1.24f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2022.1.24f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2022.1.24f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2022.1.24f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2021.3.38f1, linux-il2cpp)
Activation failed, attempting retry #1
|
Ubuntu (2021.3.38f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, linux-il2cpp)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.3.38f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2021.3.38f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2021.3.38f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, windows-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.3.38f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2021.3.38f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.3.38f1, mac-mono)
Activation failed, attempting retry #1
|
Ubuntu (2021.3.38f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, mac-mono)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.3.38f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2021.3.38f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.3.38f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.3.38f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2021.3.38f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.3.38f1, android)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
|
Ubuntu (2021.3.38f1, android)
Errors during XML parse:
|
Ubuntu (2021.3.38f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2021.3.38f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.3.38f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/ProjectSettings/boot.config
?? reference-project-test/UserSettings/
|
Ubuntu (2021.3.38f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, ios)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.3.38f1, android)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.3.38f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/ProjectSettings/boot.config
?? reference-project-test/UserSettings/
|
Ubuntu (2021.3.38f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2021.3.38f1, webgl)
Activation failed, attempting retry #1
|
Ubuntu (2021.3.38f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.3.38f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, webgl)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
|
Ubuntu (2021.3.38f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.3.38f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.3.38f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.2.19f1, base)
Activation failed, attempting retry #1
|
Ubuntu (2021.2.19f1, base)
Activation failed, attempting retry #2
|
Ubuntu (2021.2.19f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.2.19f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2021.2.19f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.2.19f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.2.19f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2021.2.19f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2021.2.19f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.2.19f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2021.2.19f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.2.19f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.2.19f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2021.2.19f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.2.19f1, ios)
Activation failed, attempting retry #1
|
Ubuntu (2021.2.19f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.2.19f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2021.2.19f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.2.19f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.2.19f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2021.2.19f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.2.19f1, android)
Activation failed, attempting retry #1
|
Ubuntu (2021.2.19f1, android)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
|
Ubuntu (2021.2.19f1, android)
Errors during XML parse:
|
Ubuntu (2021.2.19f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2021.1.28f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.1.28f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2021.1.28f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.2.19f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.2.19f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.2.19f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.2.19f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.2.19f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/ProjectSettings/boot.config
?? reference-project-test/UserSettings/
|
Ubuntu (2021.2.19f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.2.19f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/MemorySettings.asset
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/ProjectSettings/boot.config
?? reference-project-test/UserSettings/
|
Ubuntu (2021.2.19f1, webgl)
Activation failed, attempting retry #1
|
Ubuntu (2021.1.28f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.1.28f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2021.1.28f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.1.28f1, windows-mono)
Activation failed, attempting retry #1
|
Ubuntu (2021.1.28f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.1.28f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2021.1.28f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.1.28f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.1.28f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2021.1.28f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2020.3.48f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.3.48f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2020.3.48f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2021.1.28f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.1.28f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2021.1.28f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.1.28f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.1.28f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2021.1.28f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.1.28f1, android)
Activation failed, attempting retry #1
|
Ubuntu (2021.1.28f1, android)
You are making an Android IL2CPP build, but it does not have native 64-bit support.
|
Ubuntu (2021.1.28f1, android)
Errors during XML parse:
|
Ubuntu (2021.1.28f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2021.1.28f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.1.28f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2021.1.28f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.1.28f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2021.1.28f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2021.1.28f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2021.1.28f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2021.1.28f1, webgl)
Activation failed, attempting retry #1
|
Ubuntu (2020.3.48f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.3.48f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2020.3.48f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.3.48f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.3.48f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2020.3.48f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.3.48f1, windows-mono)
Activation failed, attempting retry #1
|
Ubuntu (2020.3.48f1, windows-mono)
Activation failed, attempting retry #2
|
Ubuntu (2020.3.48f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.3.48f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2020.3.48f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.3.48f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.3.48f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2020.3.48f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.3.48f1, android)
Errors during XML parse:
|
Ubuntu (2020.3.48f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2020.3.48f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.3.48f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2020.3.48f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.3.48f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2020.3.48f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2020.3.48f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.3.48f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2020.3.48f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.3.48f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2020.3.48f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
M reference-project-test/ProjectSettings/UnityConnectSettings.asset
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2020.2.7f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.2.7f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2020.2.7f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.2.7f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.2.7f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2020.2.7f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2020.2.7f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.2.7f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2020.2.7f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.2.7f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.2.7f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2020.2.7f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.2.7f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.2.7f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2020.2.7f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.2.7f1, android)
Errors during XML parse:
|
Ubuntu (2020.2.7f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2020.2.7f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.2.7f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2020.2.7f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.2.7f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.2.7f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2020.2.7f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.2.7f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2020.2.7f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2020.2.7f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2020.2.7f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2020.1.17f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.1.17f1, base)
Changes were made to the following files and folders:
|
Ubuntu (2020.1.17f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.1.17f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.1.17f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2020.1.17f1, linux-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Ubuntu (2020.1.17f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.1.17f1, mac-mono)
Changes were made to the following files and folders:
|
Ubuntu (2020.1.17f1, mac-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.1.17f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.1.17f1, windows-mono)
Changes were made to the following files and folders:
|
Ubuntu (2020.1.17f1, windows-mono)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.1.17f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.1.17f1, ios)
Changes were made to the following files and folders:
|
Ubuntu (2020.1.17f1, ios)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.1.17f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.1.17f1, android)
Changes were made to the following files and folders:
|
Ubuntu (2020.1.17f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.1.17f1, android)
Errors during XML parse:
|
Ubuntu (2020.1.17f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2020.1.17f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2020.1.17f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2020.1.17f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Ubuntu (2020.1.17f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2020.1.17f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/ProjectSettings/XRSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2020.1.17f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2020.1.17f1, webgl)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/VersionControlSettings.asset
?? reference-project-test/ProjectSettings/XRSettings.asset
?? reference-project-test/UserSettings/
|
Ubuntu (2019.4.40f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.4.40f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.4.40f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2019.4.40f1, linux-il2cpp)
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
|
Ubuntu (2019.4.40f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.4.40f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.4.40f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.4.40f1, android)
Errors during XML parse:
|
Ubuntu (2019.4.40f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.4.40f1, android)
Additionally, the fallback loader failed to parse the XML.
|
Ubuntu (2019.3.15f1, linux-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.3.15f1, linux-il2cpp)
Changes were made to the following files and folders:
|
Ubuntu (2019.3.15f1, linux-il2cpp)
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
|
Ubuntu (2019.3.15f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.4.40f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.4.40f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2019.4.40f1, webgl)
M reference-project-test/ProjectSettings/GraphicsSettings.asset
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/XRSettings.asset
|
Ubuntu (2019.4.40f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2019.4.40f1, webgl)
M reference-project-test/ProjectSettings/GraphicsSettings.asset
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/XRSettings.asset
|
Ubuntu (2019.3.15f1, windows-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.3.15f1, mac-mono)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.3.15f1, ios)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.3.15f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.3.15f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2019.3.15f1, webgl)
M reference-project-test/ProjectSettings/GraphicsSettings.asset
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
?? Library/
?? Logs/
?? Packages/
?? ProjectSettings/
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/XRSettings.asset
|
Ubuntu (2019.3.15f1, webgl)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Ubuntu (2019.3.15f1, webgl)
Changes were made to the following files and folders:
|
Ubuntu (2019.3.15f1, webgl)
M reference-project-test/ProjectSettings/GraphicsSettings.asset
M reference-project-test/ProjectSettings/ProjectSettings.asset
M reference-project-test/ProjectSettings/ProjectVersion.txt
?? Library/
?? Logs/
?? Packages/
?? ProjectSettings/
?? build/
?? reference-project-test/Assets/Editor/
?? reference-project-test/Packages/
?? reference-project-test/ProjectSettings/XRSettings.asset
|
Windows (6000.0.0f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (6000.0.0f1, base)
Changes were made to the following files and folders:
|
Windows (6000.0.0f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (6000.0.0f1, base)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, base)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, base)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, base)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (6000.0.0f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (6000.0.0f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (6000.0.0f1, windows-il2cpp)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, windows-il2cpp)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, windows-il2cpp)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, windows-il2cpp)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (6000.0.0f1, appletv)
Changes were made to the following files and folders:
|
Windows (6000.0.0f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (6000.0.0f1, appletv)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, appletv)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, appletv)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, appletv)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (6000.0.0f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (6000.0.0f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (6000.0.0f1, universal-windows-platform)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, universal-windows-platform)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, universal-windows-platform)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, universal-windows-platform)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.2.20f1, base)
Changes were made to the following files and folders:
|
Windows (2023.2.20f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2023.2.20f1, base)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, base)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, base)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, base)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (6000.0.0f1, android)
Changes were made to the following files and folders:
|
Windows (6000.0.0f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (6000.0.0f1, android)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, android)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, android)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (6000.0.0f1, android)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (6000.0.0f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (6000.0.0f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.2.20f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (2023.2.20f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2023.2.20f1, universal-windows-platform)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, universal-windows-platform)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, universal-windows-platform)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, universal-windows-platform)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.2.20f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2023.2.20f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (2023.2.20f1, windows-il2cpp)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, windows-il2cpp)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, windows-il2cpp)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, windows-il2cpp)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.1.20f1, base)
Changes were made to the following files and folders:
|
Windows (2023.1.20f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2023.1.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.2.20f1, android)
Changes were made to the following files and folders:
|
Windows (2023.2.20f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2023.2.20f1, android)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, android)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, android)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, android)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.2.20f1, appletv)
Changes were made to the following files and folders:
|
Windows (2023.2.20f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2023.2.20f1, appletv)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, appletv)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, appletv)
Can't Generate Mesh, No Font Asset has been assigned.
|
Windows (2023.2.20f1, appletv)
Unable to load font face for [LegacyRuntime]. Make sure "Include Font Data" is enabled in the Font Import Settings.
|
Windows (2023.2.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.2.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.1.20f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2023.1.20f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (2023.1.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.1.20f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (2023.1.20f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2023.1.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.1.20f1, appletv)
Changes were made to the following files and folders:
|
Windows (2023.1.20f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2023.1.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2023.1.20f1, android)
Changes were made to the following files and folders:
|
Windows (2023.1.20f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2023.1.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2023.1.20f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.3.27f1, base)
Changes were made to the following files and folders:
|
Windows (2022.3.27f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.3.27f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.3.27f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2022.3.27f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (2022.3.27f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.3.27f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (2022.3.27f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.3.27f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.3.27f1, appletv)
Changes were made to the following files and folders:
|
Windows (2022.3.27f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.3.27f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.3.27f1, android)
Changes were made to the following files and folders:
|
Windows (2022.3.27f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.2.21f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.3.27f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, base)
Changes were made to the following files and folders:
|
Windows (2022.3.27f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.3.27f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.3.27f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.2.21f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2022.2.21f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (2022.2.21f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.2.21f1, android)
Changes were made to the following files and folders:
|
Windows (2022.2.21f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.2.21f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.2.21f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (2022.2.21f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.2.21f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.2.21f1, appletv)
Changes were made to the following files and folders:
|
Windows (2022.2.21f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.2.21f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.2.21f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.1.24f1, base)
Changes were made to the following files and folders:
|
Windows (2022.1.24f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.1.24f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.1.24f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2022.1.24f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (2022.1.24f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.1.24f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, appletv)
Changes were made to the following files and folders:
|
Windows (2022.1.24f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.1.24f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2021.3.38f1, base)
Changes were made to the following files and folders:
|
Windows (2022.1.24f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2021.3.38f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2021.3.38f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, android)
Changes were made to the following files and folders:
|
Windows (2022.1.24f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2021.3.38f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2022.1.24f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (2022.1.24f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2022.1.24f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2022.1.24f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2021.3.38f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2021.3.38f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (2021.3.38f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2021.3.38f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2021.3.38f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (2021.3.38f1, appletv)
Changes were made to the following files and folders:
|
Windows (2021.3.38f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2021.3.38f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2021.3.38f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.3.48f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2020.3.48f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (2020.3.48f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2021.3.38f1, android)
Changes were made to the following files and folders:
|
Windows (2021.3.38f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2021.3.38f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2021.3.38f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.3.48f1, base)
Changes were made to the following files and folders:
|
Windows (2020.3.48f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.3.48f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.3.48f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (2020.3.48f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.3.48f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.3.48f1, appletv)
Changes were made to the following files and folders:
|
Windows (2020.3.48f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.3.48f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.3.48f1, android)
Changes were made to the following files and folders:
|
Windows (2020.3.48f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.3.48f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.3.48f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, base)
Changes were made to the following files and folders:
|
Windows (2020.2.7f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.3.48f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.3.48f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.2.7f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2020.2.7f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (2020.2.7f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.2.7f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
Changes were made to the following files and folders:
|
Windows (2020.2.7f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.2.7f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.2.7f1, android)
Changes were made to the following files and folders:
|
Windows (2020.2.7f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.2.7f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.2.7f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (2020.2.7f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.2.7f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.2.7f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.1.17f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2020.1.17f1, windows-il2cpp)
D reference-project-test/Packages_Disabled/manifest.json
M reference-project-test/ProjectSettings/ProjectSettings.asset
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
?? reference-project-test/Packages/
|
Windows (2020.1.17f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.1.17f1, base)
Changes were made to the following files and folders:
|
Windows (2020.1.17f1, base)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.1.17f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.1.17f1, universal-windows-platform)
Changes were made to the following files and folders:
|
Windows (2020.1.17f1, universal-windows-platform)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.1.17f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.1.17f1, appletv)
Changes were made to the following files and folders:
|
Windows (2020.1.17f1, appletv)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.1.17f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, base)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2019.4.40f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, base)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, android)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2020.1.17f1, android)
Changes were made to the following files and folders:
|
Windows (2020.1.17f1, android)
D reference-project-test/Packages_Disabled/manifest.json
?? reference-project-test/Packages/
|
Windows (2020.1.17f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2020.1.17f1, android)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, universal-windows-platform)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2019.4.40f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2019.4.40f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
Changes were made to the following files and folders:
|
Windows (2019.4.40f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
D reference-project-test/ProjectSettings/ProjectSettings_il2cpp.asset
|
Windows (2019.4.40f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, universal-windows-platform)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, windows-il2cpp)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, appletv)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Windows (2019.4.40f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|
Windows (2019.4.40f1, appletv)
You are trying to import an asset which contains a global game manager. This is not allowed.
|