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Edit details to be more realistic #1992

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8 changes: 4 additions & 4 deletions samples/character/res/common/sample.physics
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ collisionObject basketball
{
type = RIGID_BODY
shape = SPHERE
mass = 1.0
mass = 0.6
friction = 0.5
restitution = 1.0
linearDamping = 0.1
Expand All @@ -13,7 +13,7 @@ collisionObject chair
{
type = RIGID_BODY
shape = BOX
mass = 5.0
mass = 42.0
friction = 1.0
restitution = 0.0
linearDamping = 0.9
Expand All @@ -24,7 +24,7 @@ collisionObject table
{
type = RIGID_BODY
shape = BOX
mass = 0.0
mass = 100.0
friction = 0.5
restitution = 0.75
linearDamping = 0.1
Expand Down Expand Up @@ -61,7 +61,7 @@ collisionObject boy
height = 6.0
center = 0, 3.0, 0
centerAbsolute = true
mass = 20.0
mass = 40.0
maxStepHeight = 0
maxSlopeAngle = 0
}
Expand Down
16 changes: 8 additions & 8 deletions samples/character/src/CharacterGame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,17 +4,17 @@
CharacterGame game;

// Input flags
#define NORTH 1
#define SOUTH 2
#define EAST 4
#define NORTH 2
#define SOUTH 4
#define EAST 6
#define WEST 8
#define RUNNING 16
#define RUNNING 12

// Character defines
#define WALK_SPEED 5.0f
#define STRAFE_SPEED 1.5f
#define RUN_SPEED 15.0f
#define CAMERA_FOCUS_DISTANCE 16.0f
#define WALK_SPEED 6.0f
#define STRAFE_SPEED 2.0f
#define RUN_SPEED 20.0f
#define CAMERA_FOCUS_DISTANCE 19.0f

#define BUTTON_1 0
#define BUTTON_2 1
Expand Down