Tiny Ray Tracer - Rust What is it? Learning about Ray Tracing by building a basic Ray Tracer. Following Understandable RayTracing in 256 lines of bare C++ but doing it in Rust. Where we at? This is our current progress vs. where we are heading: So what's the plan? We'll recreate the tiny ray tracer in Rust Optimize & Benchmark scene rendering See what Rayon can do to speed this up on a CPU Try to do something funny, call JAX from Rust and see if we can do the rendering on GPU/TPU that way.