Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add section on troubleshooting Gazebo on Wayland #356

Merged
merged 1 commit into from
Aug 15, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
17 changes: 17 additions & 0 deletions fortress/troubleshooting.md
Original file line number Diff line number Diff line change
Expand Up @@ -165,6 +165,23 @@ that's working by running a world which uses Ogre 1 instead of Ogre 2, such as:
If that loads, you can continue to use Ignition with Ogre 1, just use the
`--render-engine ogre` option.

### Wayland issues

For users on Wayland, you will need to make sure Gazebo is launched with
XWayland.

If you see an error message like the one below:

```
Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): currentGLContext was specified with no current GL context in GLXWindow::create at ./RenderSystems/GL3Plus/src/windowing/GLX/OgreGLXWindow.cpp (line 165)
```

try unsetting the `WAYLAND_DISPLAY` environment variable, e.g.

```sh
env -u WAYLAND_DISPLAY ign gazebo -v 4 shapes.sdf
```

## Windows

### VisualStudioVersion is not set, please run within a Visual Studio Command Prompt.
Expand Down
17 changes: 17 additions & 0 deletions garden/troubleshooting.md
Original file line number Diff line number Diff line change
Expand Up @@ -168,6 +168,23 @@ that's working by running a world which uses Ogre 1 instead of Ogre 2, such as:
If that loads, you can continue to use Gazebo with Ogre 1, just use the
`--render-engine ogre` option.

### Wayland issues

For users on Wayland, you will need to make sure Gazebo is launched with
XWayland.

If you see an error message like the one below:

```
Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): currentGLContext was specified with no current GL context in GLXWindow::create at ./RenderSystems/GL3Plus/src/windowing/GLX/OgreGLXWindow.cpp (line 165)
```

try unsetting the `WAYLAND_DISPLAY` environment variable, e.g.

```sh
env -u WAYLAND_DISPLAY gz sim -v 4 shapes.sdf
```

## Windows

### VisualStudioVersion is not set, please run within a Visual Studio Command Prompt.
Expand Down
17 changes: 17 additions & 0 deletions harmonic/troubleshooting.md
Original file line number Diff line number Diff line change
Expand Up @@ -163,6 +163,23 @@ that's working by running a world which uses Ogre 1 instead of Ogre 2, such as:
If that loads, you can continue to use Ignition with Ogre 1, just use the
`--render-engine ogre` option.

### Wayland issues

For users on Wayland, you will need to make sure Gazebo is launched with
XWayland.

If you see an error message like the one below:

```
Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): currentGLContext was specified with no current GL context in GLXWindow::create at ./RenderSystems/GL3Plus/src/windowing/GLX/OgreGLXWindow.cpp (line 165)
```

try unsetting the `WAYLAND_DISPLAY` environment variable, e.g.

```sh
env -u WAYLAND_DISPLAY gz sim -v 4 shapes.sdf
```

## Windows

### VisualStudioVersion is not set, please run within a Visual Studio Command Prompt.
Expand Down