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Particle emitter message #127

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102 changes: 102 additions & 0 deletions proto/ignition/msgs/particle_emitter.proto
Original file line number Diff line number Diff line change
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/*
* Copyright (C) 2021 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/

syntax = "proto3";
package ignition.msgs;
option java_package = "com.ignition.msgs";
option java_outer_classname = "ParticleEmitterProtos";

/// \ingroup ignition.msgs
/// \interface ParticleEmitter
/// \brief Message for a particle emitter.

import "ignition/msgs/color.proto";
import "ignition/msgs/header.proto";
import "ignition/msgs/material.proto";
import "ignition/msgs/pose.proto";
import "ignition/msgs/vector3d.proto";

message ParticleEmitter
{
/// \brief Optional header data.
Header header = 1;

/// \brief The emitter name.
string name = 2;

/// \brief Unique Id.
uint32 id = 3;

/// \brief All possible emitter types.
enum EmitterType
{
/// \brief Point emitter.
POINT = 0;
/// \brief Box emitter.
BOX = 1;
/// \brief Cylinder emitter.
CYLINDER = 2;
/// \brief Ellipsoid emitter.
ELLIPSOID = 3;
}
/// \brief The emitter type.
EmitterType type = 4;

/// \brief The position of the emitter.
Pose pose = 5;

/// The size of the emitter where the particles are sampled.
Vector3d size = 6;

/// \brief How many particles per second should be emitted.
float rate = 7;

/// \brief The number of seconds the emitter is active.
float duration = 8;

/// \brief Whether particle emitter is enabled or not.
bool emitting = 9;

/// \brief The particle dimensions (width, height, depth).
Vector3d particle_size = 10;

/// \brief The number of seconds each particle will ’live’ for before
/// being destroyed.
float lifetime = 11;

/// \brief The material which all particles in the emitter will use.
Material material = 12;

/// \brief The minimum velocity each particle is emitted (m/s).
float min_velocity = 13;

/// \brief The maximum velocity each particle is emitted (m/s).
float max_velocity = 14;

/// \brief The starting color of the particles.
Color color_start = 15;

/// \brief The end color of the particles.
Color color_end = 16;

/// \brief The amount by which to scale the particles in both x and y
/// direction per second (screen coordinates).
float scale_rate = 17;

/// \brief The path to the color image used as an affector.
string color_range_image = 18;
}